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Post by Rainbow Rage on Jun 18, 2008 15:37:53 GMT -5
Beleg --
The human who also spoke with Dane has arrived with a Tiefling in tow, (see description) the tradesman notices them, but doesn't seem to associate them with you, or doesn't care.
--------
Sariel -
The barkeep shakes his head, "You're a bit late, sadly, miss." He then leaves to go the the basement of the inn. Nothing pilferable is left upstairs. He does, however, serve you your meal before he leaves.
As you follow the human and tiefling, neither of them seem to notice you, yet, or they're good at bluffing. They walk a short distance to a group of tradesmen packing up a caravan.
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Post by Madscotsman on Jun 18, 2008 15:50:15 GMT -5
Beleg also ignores the human and tiefling, keeping his attention on the state of the caravan.
"Weell lad, if ye'd be allowin meh teh get on with ye and tell me when we be closest teh the hobbie toun and where teh goo teh get thaire, I'll help ye along the way free o' charge, es tha' somethen ye can accept?"
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Post by Rainbow Rage on Jun 18, 2008 16:54:43 GMT -5
"Free guards? Good enough. We be leavin' before evetide, so you better be ready ta leave!"
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Post by Duskwalker on Jun 18, 2008 19:25:07 GMT -5
Nich Leans on the nearest Wagon for the caravan, looking around moving his tail back and forth as the humans talk about the terms of escort... Nich had a blank look on his face not caring...
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Post by Pinkie Fighter on Jun 18, 2008 21:14:06 GMT -5
practice with both blades until we leave.
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Post by Rainbow Rage on Jun 20, 2008 8:05:21 GMT -5
As the tradesmen finish the lashings of ropes to the cart, feeding the pack animals and such, they begin pushing them into place.
One of the men looks to the east, where their destination is, "What's that?"
A few creatures walk forth, from Echo Forest. They look human-like, but walk slowly. Their masses look rotting and they have very stiff movements. Their eyes move not with what they should be looking for, but gaze off into nowhere, into their own heads... or merely don't exist.
"It's... it's the walking dead!! GYAH!! RUN!!"
The gnarled looking tradesmen looks to Beleg, "Here's your chance, prove your worth," then begins to back away.
A few guards run to the other side of town, fending off an attack from the other side.
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S = Shane, N = Nich, B = Beleg, w = space occupied by Wagons
Sariel, if you spend one move action, you can appear on the map on the right bottom corner, next to the wagon. You seem to think no one is aware of your presence.
Each - is one square
Initiative
Shane - 23 Sariel - 17 Rotting Zombie - 14 Beleg - 11 Nich - 8 Rotting Zombie - 6 Rotting Zombie - -1
Go, Shane.
Combat Log Beleg rolled (d20) a 10 for initiative, plus one, for a total of 11. Nich rolled (d20) a 7 for initiative, plus one, for a total of 8. Sariel rolled (d20) a 14 for initiative, plus three, for a total of 17. Shane rolled (d20) a 20 for initiative, plus three, for a total of 23.
OOC: I'm going to setup combat like this, so you know what's going on with what rolls. A battle grid, initiative chart and combat log helps you know who's going next, what dice were rolled and how far away enemies are.
"-" means open ground on a battlegrid, || means walls, usually, each one should have their own key, if you have questions, OOC post about them.
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Post by Madscotsman on Jun 20, 2008 9:05:12 GMT -5
Beleg shouts to the others nearby. ((Yay free actions on other people's turns!))
"Let meh get thair attention ferst! Behind meh and get yer heads doun!"
Then, shouting out at the shuffling monstrosities,
"Bring yer ugly mugs teh me axe!"
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Post by Rainbow Rage on Jun 20, 2008 9:33:47 GMT -5
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Post by Pinkie Fighter on Jun 20, 2008 10:52:25 GMT -5
charge in and strike with both blades out, ready
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Post by Rainbow Rage on Jun 22, 2008 0:47:00 GMT -5
Battle-Grid
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S = Shane, N = Nich, B = Beleg, w = space occupied by Wagons
--------
Shane -- (I will assume you used Hunter's Quarry on it, please state that in the future)
Shane charges and with a slash of his longsword! The momentum of his charge was almost too much, barely hitting the zombie, but it leaves a deep wound in the chest of the undead creature.
Shane's charge inflicts 15 damage to the zombie.
Go, Sariel!!
(We'll let you declare action later, since you aren't yet on the grid, but we'll let you go in initiative order)
The Zombie lurches forward and attacks Shane!
Zombie's slam inflicts 12 damage to Shane.
Shane is affected by 'Grab'
Shane, you are immobilized.
Go, Beleg.
Initiative
Beleg - 11 Nich - 8 Rotting Zombie - 6 [Damaged, in melee with Shane] Rotting Zombie - -1 Shane - 23 Sariel - 17 Rotting Zombie - 14
Combat Log Shane uses Hunter's Quarry on Zombie. Shane uses Charge on Zombie. Shane rolls (1d20 + 7[Base] + 1[Charge]) = ([5] + 8 = 13) Hit. Shane rolls (2d8+5) = ([8]+[2] + 5) = 15 damage.
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Post by Madscotsman on Jun 22, 2008 0:56:03 GMT -5
Readying his axe and shield, Beleg charges forward, striking at the zombie immediately in front of Shane in an attempt to grab it's attention.
Charge. The leftmost zombie is marked.
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Post by Rainbow Rage on Jun 22, 2008 9:49:35 GMT -5
Battle-Grid
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S = Shane, N = Nich, B = Beleg, w = space occupied by Wagons
--------
Beleg moves into the fray, axe in hand and swings!
Beleg's charge deals 13 damage!!
Zombie is bloodied.
Go, Nich.
Initiative
Nich - 8 Rotting Zombie - 6 [Damaged, in melee with Shane and Beleg] -- Marked by Beleg Rotting Zombie - -1 Shane - 23 Sariel - 17 Rotting Zombie - 14 [In melee with Shane and Beleg] Beleg - 11
Combat Log
Beleg uses Charge on Zombie. Beleg's Combat Challenge marks Zombie. Beleg rolls (1d20 + 6[Base] + 1[Charge]) = ([9] + 7 = 16) Hit. Shane rolls (1d10+3) = ([10] + 3) = 13 damage.
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Post by SbFe_Fluegel-kun on Jun 22, 2008 15:09:14 GMT -5
[OOC]I like this method of combat MUCH better than the standard words & stuff. Thanks for the extra effort, it looks nice[/OOC]
Hmm, maybe I should see what happens first before acting...
[Action - Move: Single move, 6 squares to the bottom of the map towards the wagons, plus Stealth check while doing so]
[Action - Standard: Ready 'Fey Step' to use in case something notices me, teleporting over towards the wagons, preferably out of sight of whatever noticed me.]
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