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Post by Duskwalker on Jun 22, 2008 17:20:45 GMT -5
Nich will use an eldritch blast on the farthest one from his location, if he is able if he can not then he will move towards it until he can...
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Post by Rainbow Rage on Jun 22, 2008 19:35:35 GMT -5
Battle-Grid
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S = Shane, N = Nich, B = Beleg, A = Sariel w = space occupied by Wagons
--------
Sariel -- None of the zombies move towards the wagons, viewing the scene from afar. ( You technically are among the caravan, now hiding in the crates and barrels )
Nich -- Bare in mind since Warlock's Curse is a minor action, you can drop that on the closest enemy. Since you said you wanted to hit the farthest, it really doesn't apply.
Nich hurls an eldritch blast at the Zombie, but the blast falters.
The Zombie (marked by Beleg) attacks Beleg instead of Shane.
The Zombie's attack fails as Beleg moves the flailing beast away with his shield.
Another zombie lurches forward, Beleg steps aside and readies himself to intercept the beast. The hulking zombie claws at Beleg who softens the blow by using his shield. However, the zombie still failed to penetrate Beleg's armor.
Go, Shane.
Initiative
Shane - 23 Sariel - 17 Rotting Zombie - 14 [In melee with Shane and Beleg] Beleg - 11 Nich - 8 Rotting Zombie - 6 [Damaged, in melee with Shane and Beleg] -- Marked by Beleg Rotting Zombie - -1
Combat Log
Nich casts Eldritch Blast on Zombie. Nich rolls (1d20) = 1. Automatic Failure. Zombie attacks Beleg with a 7 versus AC. Failure. Zombie attacks Beleg with a 17 versus AC. Failure.
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Post by Pinkie Fighter on Jun 22, 2008 20:07:11 GMT -5
use two-fanged strike. two-fanged strike: 1[w] + strength mod. if both attacks hit, extra dmg equal to your wisdom mod 2d8+4/ +2 wisdom dmg if hit(hunter quarry) d8+4/ +2 wisdom dmg if hit
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Post by Rainbow Rage on Jun 22, 2008 20:38:30 GMT -5
Battle-Grid
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S = Shane, N = Nich, B = Beleg, A = Sariel w = space occupied by Wagons
--------
Shane slashes at the zombie, but misses, hitting fleshy bits.
The other blade strikes true, glancing, but causes a gash in the flesh.
Shane's two-fanged strike deals 0 damage and 11 damage.
Go, Sariel.
Initiative
Sariel - 17 Rotting Zombie - 14 [In melee with Shane and Beleg] Beleg - 11 Nich - 8 Rotting Zombie - 6 [Damaged, in melee with Shane and Beleg] -- Marked by Beleg Rotting Zombie - -1 Shane - 23
Combat Log
Shane uses two-fanged strike on Zombie. Shane rolls (1d20 + 7[Base]) = ([2] + 7 = 9) Miss. Shane rolls (1d20 + 7[Base]) = ([8] + 7 = 15) Hit. Shane rolls (2d8+5) = ([3]+[3] + 5) = 11 damage.
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Post by SbFe_Fluegel-kun on Jun 23, 2008 15:13:23 GMT -5
Time to prepare for an assault...
[Action - Move: Don her black scarf, masking most of her face from sight.]
[Action - Standard: Reach into her pack, retrieve the black pieces of cloth, and affix them to her armor and other areas.]
Now, we shall see if my grace has diminished over time...
[Stealth checks to remain hidden while donning my attire]
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Post by Rainbow Rage on Jun 23, 2008 15:29:07 GMT -5
Battle-Grid
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S = Shane, N = Nich, B = Beleg, A = Sariel w = space occupied by Wagons
--------
Sariel -- You have donned stealthy gear and seem to maneuver into a place in which you can attack, the zombies do not acknowledge your existance.
(OOC: Sariel beat all of your passive perception, so none of you are aware of her, as well)
The zombie, free from Shane's attention strikes at Beleg!
The pummeling hits hard, and not even the armor softens the blow.
Zombie's slam deals 9 damage to Beleg.
Go, Beleg.
Initiative
Beleg - 11 Nich - 8 Rotting Zombie - 6 [Damaged, in melee with Shane and Beleg] -- Marked by Beleg Rotting Zombie - -1 Shane - 23 Sariel - 17 Rotting Zombie - 14 [In melee with Shane and Beleg]
Combat Log
Sariel uses Stealth. Zombie uses Slam on Beleg. Zombie (Str versus AC) = 21. Hit. Zombie inflicts 9 damage to Beleg.
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Post by Madscotsman on Jun 23, 2008 16:41:48 GMT -5
Beleg grunts as the zombie hits him, then slams the leftmost zombie with his shield, pushing it away and shuffling forward into the space that it left.
OOC: Tide of Iron on left zombie. Oh, and you might want to update your signature if you're using that to track HP
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Post by Rainbow Rage on Jun 23, 2008 16:56:04 GMT -5
Battle-Grid
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S = Shane, N = Nich, B = Beleg, A = Sariel w = space occupied by Wagons
--------
Beleg thrusts forth at the zombie, who now in crumbling pieces, falls to the ground.
Beleg's Tide of Iron deals 8 damage to zombie.
Go, Nich.
Initiative
Nich - 8 Rotting Zombie - -1 Shane - 23 Sariel - 17 Rotting Zombie - 14 [In melee with Shane and Beleg] Beleg - 11
Combat Log
Beleg uses Tide of Iron on Zombie. Beleg rolls (1d20 + 6[Base]) = ([9] + 6 = 15) Hit. Beleg rolls (1d10+3) = ([5] + 3) = 8 damage. Zombie has been reduced to below 0 hit points and is defeated.
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Post by Duskwalker on Jun 23, 2008 21:30:21 GMT -5
Shit, I need to work on my aim...
Nich will remove his rod and begin to use the eldritch blast on the zombie that doesn't have someone directly in front of them (the closest)
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Post by Rainbow Rage on Jun 23, 2008 22:04:30 GMT -5
Battle-Grid
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S = Shane, N = Nich, B = Beleg, A = Sariel w = space occupied by Wagons
--------
(Be sure to declare warlock's curse)
Nich focuses infernal energy, and points a rod at the zombie. Dark power lashes out at in, tearing it apart.
Nich's Eldritch Blast inflicts 19 damage to Zombie.
Go, Shane.
Initiative
Shane - 23 Sariel - 17 Rotting Zombie - 14 [In melee with Shane and Beleg] Beleg - 11 Nich - 8 Rotting Zombie - -1
Combat Log Nich casts Warlock's Curse on Zombie. Nich casts Eldritch Blast on Zombie. Nich rolls (1d20 + 4[Base]) = ([13] + 4 = 17) Hit. Nich rolls (1d10+1d6+4) = ([10]+[5] + 4) = 19 damage. Zombie uses slam on Beleg. Zombie attacks with a 12 versus AC. Failure.
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Post by Pinkie Fighter on Jun 23, 2008 22:47:26 GMT -5
twin strike the close to me and mark it with hunter quarry 2D8 D8
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Post by Rainbow Rage on Jun 23, 2008 22:55:37 GMT -5
Battle-Grid
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S = Shane, N = Nich, B = Beleg, A = Sariel w = space occupied by Wagons
--------
Shane lunges forth, slashing with a pair of blades into the flesh of the zombie!
Shane's dual-strike deals 13 damage and 7 damage to the Zombie.
Go, Sariel.
(( Holy shit, the rogue at-will powers are vicious. It looks like rogues are basically given free weapon finesse, and maybe an ever better version of it. Those dice can add-up. That said, can you guys put the details of your attacks on your character sheet? I did it for free for Nich, use that as an example ))
Initiative
Sariel - 17 Rotting Zombie - 14 [In melee with Shane and Beleg] Beleg - 11 Nich - 8 Rotting Zombie - -1 Shane - 23
Combat Log Shane uses Hunter's Quarry on Zombie. Shane uses Dual-Strike on Zombie. Shane rolls (1d20 + 7[Base]) = ([9] + 7 = 16) Hit. Shane rolls (1d20 + 7[Base]) = ([12] + 7 = 19) Hit. Shane rolls (2d8+1) = ([7]+[5] + 1) = 13 damage. Shane rolls (1d8+1) = ([6]+ 1) = 7 damage.
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Post by SbFe_Fluegel-kun on Jun 24, 2008 18:44:03 GMT -5
Dashing like a leaf in the wind, Sariel leaves her cover behind and springs at the hulking creatures with all the grace of a goddess. Passing by the tiefling to the left, she glances back for a moment and winks before leaping into the fray.
[Action - Move/ Move: Double move to the left of Shane. (I think I can do that. If not, get as close to him as possible, or run if necessary.)]
[Action - Minor: Draw dagger.]
[Action - Free: Try to draw the attention/ affections of the Tiefling. (Charisma check, I think.)]
With inhuman reflexes, Sariel executes a dramatic split-second dashing and tumbling leap past the human, twisting her body and thrusting the dagger at one of the hulking masses upon landing.
[Action - Free: Spend an action point to gain a Standard Action.]
[Action - StandardB: Use Deft Strike (Dex -vs- AC, 1[W] + Dex) with the dagger, moving two squares diagonally past Shane's square and using Acrobatics during the move to flip-change directions and land behind the zombie in front of Beleg, taking an AoO if necessary.]
[Stealth check to remain hidden during movement, probably will fail. Charm the Tiefling using Charisma. Stab the zombie. All in a day's work.]
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