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Post by Rainbow Rage on Apr 30, 2010 12:02:10 GMT -5
Discuss the campaign.
If you know about the previous attempts of ARBD, it is completely revamped. So bear with me if it seems derailed.
Also please discuss what CLASSES you want to play, or role.
There must be at least one defender, striker, leader and controller.
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Post by SbFe_Fluegel-kun on Apr 30, 2010 12:07:50 GMT -5
Rogue, of the sneaky bastard variety.
[EDIT] I COULD be bothered to play a controller or leader as well. Depends on what other people are thinking.
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Post by Rainbow Rage on Apr 30, 2010 12:26:20 GMT -5
Rogue, of the sneaky bastard variety. [EDIT] I COULD be bothered to play a controller or leader as well. Depends on what other people are thinking. So we know, the people are to be informed about this are: Steph, Cliff, Gator, Satanfucker, mom That said, I'd bet money that Mom's got cleric nailed down.
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Post by Madscotsman on Apr 30, 2010 15:17:26 GMT -5
Silver Elf Wand Wizard
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Post by Rarity on Apr 30, 2010 19:44:00 GMT -5
Defender - Human Fighter
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Post by Rainbow Rage on May 2, 2010 11:19:33 GMT -5
All the characters are approved, we were thinking of doing a 'talk' session tonight, just to go over who is playing what and a few hooks. Perhaps we'll make more progress than expected who knows? Just get me a miniature / picture to use for your mini. I got one from Valree.
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Post by Madscotsman on May 2, 2010 13:37:17 GMT -5
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Post by Rainbow Rage on May 2, 2010 18:09:33 GMT -5
IP: 72.240.228.168 Port: 3724 PW: arbd
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Post by Rainbow Rage on May 3, 2010 7:38:07 GMT -5
Note:
I will try to post updates on the campaign in here, namely loot.
ARBD: Prologue
Effects: Filth Fever (Sariel)
Loot: The zombies still bear the chainmail of a guardsman and you were able to collect 5 gold and 10 silver from the bodies.
EXP: 120/1000
Software: Navigating minis from map to map is much easier with the location mover tool, instead of having to 're-create' your mini and then set it's hp and daily powers. I can now move miniatures to different maps. All powers, action points and surges used will still be expended and hit points will also carry over. Takes about ~5 seconds per mini, meaning map transitions should be pretty fast. Instead of getting into dungeon design, I might start using some pre-made maps at first, so that Steph only has to do maps for one campaign (Dominion).
I'm going to try to send the designers an e-mail about throwing in a patch or something so we can change font size. Any other suggestions, throw them my way so I can include in the e-mail.
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Also, the party seems apt at combat, which is an improvement over the original Sunday campaign (3 noobies to 4th edition made it grudgingly slow). Also, my apologies for the undead, it was zombies or kobolds. :\
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Post by SbFe_Fluegel-kun on May 6, 2010 16:53:01 GMT -5
Also, my apologies for the undead, it was zombies or kobolds. :\ I'd have preferred the striker fodder kobolds. Although, the zommies added a nice feel for fighting in the dark. Filth Fever... Does that mean Sariel is filthy?
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Post by Rainbow Rage on May 9, 2010 16:06:34 GMT -5
Also, my apologies for the undead, it was zombies or kobolds. :\ I'd have preferred the striker fodder kobolds. Although, the zommies added a nice feel for fighting in the dark. Filth Fever... Does that mean Sariel is filthy? She's a very filthy elf.
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Post by Rainbow Rage on Jul 24, 2010 17:47:53 GMT -5
72.240.228.168 port 3725 pw: arbd
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Post by Rainbow Rage on Sept 1, 2010 13:54:52 GMT -5
Blastpowder Longrifle
Superior two-handed ranged weapon Cost: 120 gp Damage: 1d12 Proficient: +3 Range: 25/50 Weight: 7 lb.
The Longrifle has a narrower, longer barrel and fires smaller pellets which exchanges impact for increased range and accuracy.
Properties: Load Move (Ranged weapons that loose projectiles, including bows, crossbows, guns, and slings, take some time to load. When a weapon shows “load free” on the weapon table, that means you draw and load ammunition as a free action, effectively part of the action used to attack with the weapon. Any weapon that has the load property requires two hands to load, even if you can use only one hand to attack with it. (The sling, for example, is a one-handed weapon, but you need a free hand to load it.) The crossbow is “load minor,” which means it requires a minor action to load a bolt into the weapon. If a power allows you to hit multiple targets, the additional load time is accounted for in the power.). Blastpowder Charge [10: Standard] (One Blastpowder charge takes a standard action to load and lasts for 10 shots) High Critical
Group: Gun (Guns are essentially a metal tube mounted on a wooden stock that uses an explosive charge to fire pellets at intense speeds).
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Blastpowder Musket
Superior two-handed ranged weapon Cost: 90 gp Damage: 2d6 Proficient: +2 Range: 15/30 Weight: 8 lb.
The Musket is a standard firearm used by Talskian soldiers, while being quite cumbersome and not particularly accurate, its considerable firepower makes up for these flaws.
Properties: Load Move (Ranged weapons that loose projectiles, including bows, crossbows, guns, and slings, take some time to load. When a weapon shows “load free” on the weapon table, that means you draw and load ammunition as a free action, effectively part of the action used to attack with the weapon. Any weapon that has the load property requires two hands to load, even if you can use only one hand to attack with it. (The sling, for example, is a one-handed weapon, but you need a free hand to load it.) The crossbow is “load minor,” which means it requires a minor action to load a bolt into the weapon. If a power allows you to hit multiple targets, the additional load time is accounted for in the power.). Blastpowder Charge [8: Standard] (One Blastpowder charge takes a standard action to load and lasts for 8 shots) High Critical Brutal 1
Group: Gun (Guns are essentially a metal tube mounted on a wooden stock that uses an explosive charge to fire pellets at intense speeds).
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Blastpowder Carbine
Superior two-handed ranged weapon Cost: 100 gp Damage: 1d10 Proficient: +2 Range: 12/24 Weight: 6 lb.
The Carbine is a lighter weapon than the musket and is considerably easier to reload.
Properties: Load Minor (Ranged weapons that loose projectiles, including bows, crossbows, guns, and slings, take some time to load. When a weapon shows “load free” on the weapon table, that means you draw and load ammunition as a free action, effectively part of the action used to attack with the weapon. Any weapon that has the load property requires two hands to load, even if you can use only one hand to attack with it. (The sling, for example, is a one-handed weapon, but you need a free hand to load it.) The crossbow is “load minor,” which means it requires a minor action to load a bolt into the weapon. If a power allows you to hit multiple targets, the additional load time is accounted for in the power.). Blastpowder Charge [8: Standard] (One Blastpowder charge takes a standard action to load and lasts for 8 shots) High Critical Brutal 2 Small (This property describes a two-handed or a versatile weapon that a Small character can use in the same way a Medium character can. A halfling can use a shortbow, for example, even though halflings can’t normally use two-handed weapons.).
Group: Gun (Guns are essentially a metal tube mounted on a wooden stock that uses an explosive charge to fire pellets at intense speeds).
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Blastpowder Pistol
Superior one-handed ranged weapon Cost: 80 gp Damage: 1d10 Proficient: +2 Range: 8/16 Weight: 4 lb.
The one-handed pistol is far more easily concealed than the other blastpowder weapons, sadly it's short range reduces its usefulness.
Properties: Load Minor (Ranged weapons that loose projectiles, including bows, crossbows, guns, and slings, take some time to load. When a weapon shows “load free” on the weapon table, that means you draw and load ammunition as a free action, effectively part of the action used to attack with the weapon. Any weapon that has the load property requires two hands to load, even if you can use only one hand to attack with it. (The sling, for example, is a one-handed weapon, but you need a free hand to load it.) The crossbow is “load minor,” which means it requires a minor action to load a bolt into the weapon. If a power allows you to hit multiple targets, the additional load time is accounted for in the power.). Blastpowder Charge [6: Standard] (One Blastpowder charge takes a standard action to load and lasts for 6 shots) High Critical
Group: Gun (Guns are essentially a metal tube mounted on a wooden stock that uses an explosive charge to fire pellets at intense speeds).
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Feats Blastpowder Weapon Proficiency Heroic Tier
Benefit: You gain proficiency with all weapons with the weapon group 'gun' (The Carbine, Longrifle, Musket and Pistol)
Deadeye Shot Heroic Tier
Prerequisite: Wis 15, Blastpowder Weapon Proficiency Benefit: If you perform a weapon attack with a gun weapon against an enemy within 5 squares of you, you get a +1 feat bonus to the attack roll. You also get +50% increased range with all guns.
Fast Reload Heroic Tier
Prerequisite: Dex 15, Blastpowder Weapon Proficiency Benefit: You can reload a pellet into a Blastpowder Carbine or Pistol as a free action, and a Musket or Longrifle as a minor action. In addition, you can reload a Blastpowder charge as a move action.
Widowmaker Paragon Tier
Prerequisite: Dex 17, Blastpowder Weapon Proficiency Benefit: Whenever you score a critical hit with a Blastpowder Gun, the target takes ongoing [W] damage. (save ends)
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