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Post by DEATH PONY on May 26, 2010 15:42:17 GMT -5
That makes it not as JAWSOME as once thought. I did pick the two dmg powers for a reason, something to do with their augments. I'll check when I get home from work.
Edit: seems my avatar and such broke. Wonder what happened.
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Post by Rarity on May 26, 2010 19:23:20 GMT -5
====== Created Using Wizards of the Coast D&D Character Builder ====== Ragnod.v.0, level 11 Shardmind, Psion Discipline Focus: Telepathy Focus Shardmind: History Bonus
FINAL ABILITY SCORES Str 11, Con 14, Dex 9, Int 22, Wis 16, Cha 16.
STARTING ABILITY SCORES Str 10, Con 13, Dex 8, Int 17, Wis 14, Cha 12.
AC: 23 Fort: 17 Reflex: 21 Will: 20 HP: 66 Surges: 8 Surge Value: 16
TRAINED SKILLS Dungeoneering +13, Intimidate +13, History +18, Arcana +18
UNTRAINED SKILLS Acrobatics +4, Bluff +8, Diplomacy +8, Endurance +9, Heal +8, Insight +8, Nature +8, Perception +8, Religion +11, Stealth +4, Streetwise +8, Thievery +4, Athletics +5
FEATS Psion: Ritual Caster Level 1: Precise Mind Level 2: Psychic Focus Level 4: Superior Implement Training (Crystal orb) Level 6: Improved Initiative Level 8: Unarmored Agility Level 10: Discipline Adept Level 11: Dominating Mind
POWERS Psion at-will 1: Kinetic Trawl Psion at-will 1: Mind Thrust Psion daily 1: Hand of Caution Psion utility 2: Telekinetic Lift Psion at-will 3: Betrayal Psion daily 5: Telekinetic Maul Psion utility 6: Everybody Move Psion at-will 7: Cranial Disturbance (replaces Betrayal) Psion daily 9: Mind Blast
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
This is what I came up with. The powers are personal choice really, and I tried to vary the defenses they hit. I also rounded out the stats, so that you can use pulling powers with Wisdom, and so you'd have a better fort defense, more HP, and more surges.
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Post by Rainbow Rage on May 29, 2010 17:16:32 GMT -5
72.240.228.168 rage port 3724
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Post by Rainbow Rage on May 29, 2010 23:24:27 GMT -5
Cord of the Cobra This snakeskin belt provides modest protection against poison.
Item Slot: Waist
Property: Gain resist 5 poison. Property: Increase your surge value by 1. Power (Encounter): No Action. Use this power when making a saving throw against ongoing poison damage. Gain a +4 power bonus to the saving throw.
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Post by Rarity on May 30, 2010 8:49:14 GMT -5
I think Gaele and Amina would like that. I'd rather Gaele have it tho.
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Post by SbFe_Fluegel-kun on May 30, 2010 12:12:46 GMT -5
I think Gaele and Amina would like that. I'd rather Gaele have it tho. Heh. Gaele might like that, increased surge value would help, but that's kinda moot when you look at the power on the item. This is what I came up with. The powers are personal choice really, and I tried to vary the defenses they hit. I also rounded out the stats, so that you can use pulling powers with Wisdom, and so you'd have a better fort defense, more HP, and more surges. I had a human psion that took Kinetic Trawl, Force Punch, and Memory Hole that was pretty badass. Didn't like the telepath as much. Controlling Advantage with Deadly Draw and Distant Advantage is a fun, fun time. Just my opinion though.
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Post by DEATH PONY on Jun 4, 2010 12:09:39 GMT -5
====== Created Using Wizards of the Coast D&D Character Builder ====== Ragnod V.2.3, level 11 Shardmind, Psion, Time Bender Build: Total Badass Discipline Focus: Telepathy Focus Versatile Expertise: Versatile Expertise (Staff) Versatile Expertise: Versatile Expertise (Orb) Shardmind: History Bonus
FINAL ABILITY SCORES Str 11, Con 11, Dex 9, Int 23, Wis 12, Cha 19.
STARTING ABILITY SCORES Str 10, Con 10, Dex 8, Int 18, Wis 11, Cha 14.
AC: 24 Fort: 17 Reflex: 23 Will: 24 HP: 63 Surges: 6 Surge Value: 15
TRAINED SKILLS Intimidate +14, Dungeoneering +11, Arcana +18, History +21
UNTRAINED SKILLS Acrobatics +4, Bluff +9, Diplomacy +9, Endurance +7, Heal +6, Insight +6, Nature +6, Perception +6, Religion +11, Stealth +4, Streetwise +9, Thievery +4, Athletics +5
FEATS Psion: Ritual Caster Level 1: Psychic Focus Level 2: Superior Implement Training (Crystal orb) Level 4: Coordinated Explosion Level 6: Skill Focus (History) Level 8: Precise Mind (retrained to Psychic Lock at Level 11) Level 10: Versatile Expertise Level 11: Desperate Renewal
POWERS Psion at-will 1: Dishearten Psion at-will 1: Mind Thrust Psion daily 1: Telekinetic Anchor Psion utility 2: Intellect Fortress Psion at-will 3: Force Hammer Psion daily 5: Hypnotic Pulse Psion utility 6: Experienced Arcana Psion at-will 7: Mind Break (replaces Mind Thrust) Psion daily 9: Mind Blast Psion utility 10: Lessons of History
ITEMS
Orb of Indisputable Gravity +3, Summoned Githweave Armor +3, Cape of the Mountebank +2, Cloth Armor (Basic Clothing), Adventurer's Kit, Orb Implement SO STILL WORKING ON ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
More updates. It incorporates most of the updates and considerations y'all have given/helped me with. I'll fully admit I haven't dug deep into Steph's build yet, mostly because she changes A LOT and I havne't had that much time. I did look into varying my attacks based on defenses, but I haven't seen any reflex-based attacks that I like. My goal basically with Ragnod at this point is strong-focus on debuffs first, doing heavy damage second (Mostly to make up for the fact that one of our DPS slots is now a controller slot. Plus, it's still supposed to be Ragnod, whom back in the day, his only job was a damage engine. It wouldn't be very Ragnod-like if he couldn't fry a brain or two.) Most of the Cha-based powers are debuffs, where as the wisdom ones seem to let you play chess on both sides of the board. Not bad, but I figure making bosses take a -6 to their next attack roll beats moving them around on the board.
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Post by Rainbow Rage on Jun 5, 2010 22:27:50 GMT -5
[ Battlestrider Greaves ] This enchanted leg armor increases your speed when wearing heavy armor.
Level: 12 Price: 13,000 gp Item Slot: Feet Property: Gain a +1 item bonus to speed while wearing heavy armor.
[ Flame Bracers ] Flickering flames dance across your arm guards, darting to cover your weapon on crucial attacks.
Level: 13 Price: 17,000 gp Item Slot: Arms
Property: When you score a critical hit with a melee attack, deal an extra 1d10 fire damage. Power (Daily): Minor Action. Your next successful weapon attack before the end of your next round deals an extra 2d6 fire damage.
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Post by Rainbow Rage on Jun 12, 2010 22:54:47 GMT -5
[ Feystep Lacings ] Cords spun from enchanted fey wool teleport you out of—or into—harm’s way.
Level: 12 Price: 13,000 gp Item Slot: Feet
Property: Gain a +1 bonus to Reflex defense. Power (At-Will, 5 Charges/Day • Teleportation): Move Action. Spend a number of charges to teleport that number of squares.
[ Whistling Songbow ] Projectiles launched from this weapon whistle as they streak toward their target.
Level: 12 Price: 13,000 gp Weapon: Greatbow Enhancement: +3 attack rolls and damage rolls Critical: +3d6 damage Property: Bards can use this weapon as an implement for bard powers and bard paragon path powers.
Power (Daily): Free. Trigger: You attack an enemy with a bard attack power using this weapon. Effect: Each ally within 5 squares of that enemy gains a +2 power bonus to attack rolls against the enemy until the end of your next turn.
[ Cord of Divine Favor ] A healer’s garment, this cinch lets you tend to yourself as you aid others.
Level: 13 Price: 17,000 gp Item Slot: Waist Power (Encounter • Healing): Free Action. Use this power when you use healing word on an ally or use another power that grants an ally the use of a healing surge. You can spend a healing surge as well and regain hit points equal to your healing surge value.
[ Circlet of Mental Onslaught ] Your mental attacks strike more true while you wear this slender circlet.
Level: 11 Price: 9,000 gp Item Slot: Head
Property: Gain a +1 bonus to Will defense. Power (Daily): Minor Action. Gain a +1 power bonus to attack rolls and damage rolls when making Wisdom, Intelligence, and Charisma attacks until the end of the encounter.
[ Frost Longsword +3 ] A thin layer of frost coats the business end of this weapon.
Level: 13 Price: 17,000 gp Weapon: Longsword Enhancement: +3 attack rolls and damage rolls Critical: +3d6 cold damage Power (At-Will • Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal. Power (Daily • Cold): Free Action. Use this power when you hit with the weapon. The target takes 2d8 cold damage and is slowed until the end of your next turn.
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Post by Duskwalker on Jun 13, 2010 0:27:05 GMT -5
Whistling Songbow and Frost Longsword +3
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Post by DEATH PONY on Jun 13, 2010 16:26:30 GMT -5
Shoes. Possibly headband.
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Post by Rainbow Rage on Jun 19, 2010 14:34:16 GMT -5
K, we need to talk about loot when we get in game. Some people wanted loot but didn't post anything so...
PUBLIC: 65.185.123.241 LOCAL: 192.168.0.189 PW: rage Port: 3724
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Post by Rainbow Rage on Jun 19, 2010 22:49:04 GMT -5
Evitait Concordance 12+
Dragonskin: (Daily Power)
Effect: Evitait's concordance drops by 1. You gain +1 Fort, +1 AC and Flying speed of 8 for the rest of the encounter. While you have this bonus, you gain resistance 10 fire.
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