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Post by Rainbow Rage on Jun 29, 2009 19:56:11 GMT -5
The Sands of Runok
The four of you travel south, into the sands of Runok. Your supplies restocked (you would have had the common sense to do so, please dock 2g, 4g, or 8g from your inventory, depending on quality and length)
The first day goes by quickly, as you travel south. There are many peasants tending to the irrigated sands south of Mallys. Guard patrols thin out the further you go. At nightfall you stay at the 'Breeze and Song Inn' about 12 miles south of Mallys, which marks the end of it's territory.
The night passes without event and many guards wish you well as you exit out into the Sands of Runok, into the Adran desert. To the east you see the hilly 'Caves of Hdragos' which is part of the route that the monsters were spotted.
The road continues east until you come to a sign:
'Lord Schradar's Mines'
Not mentioned by anyone so far, but nightfall is almost fallen. As you prepare camp, a hooded rider approaches. The sand-covered old man from before, his eyes are filled with fury and are more bloodshot than before.
"Outlanders. Your presence here spells your doom, turn back now, before it's too late!" he rasps in a harsh whisper, "The curse of the UNDERTEMPLE will fall across this land. Know that this may be your final days.."
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Post by Duskwalker on Jun 29, 2009 21:00:24 GMT -5
"Why don't you better explain the situation better so that we would have a much better sense of fear and dread that you are trying to make us feel about this. Plus if we just allowed such a thing to happen then what would that make us?"
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Post by Rainbow Rage on Jun 29, 2009 21:45:22 GMT -5
"Why don't you better explain the situation better so that we would have a much better sense of fear and dread that you are trying to make us feel about this. Plus if we just allowed such a thing to happen then what would that make us?" He sighs, "There is nothing you can do, the curse has overtaken the House of Thraan. Soon, it will spread across all of the offspring of those who came after the Undertemple. You, outlander, are not to be harmed by this curse. Please, leave this land so you may not suffer it's ill fate... I shan't have my plans ruined. Not after so much waiting, no. This is... my final warning. Leave now."
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Post by Pinkie Fighter on Jun 29, 2009 22:59:06 GMT -5
Shane will laugh. "Good Luck."
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Post by Rainbow Rage on Jul 1, 2009 8:48:18 GMT -5
Shane will laugh. "Good Luck." "Your foolhardiness will be your downfall, so it seems my warnings will be disregarded." He dissolves into the sand in a whirlwind and you hear the sound of growling, from somewhere around you. The dunes hide anything that could be making it, but you can't help but think the growling comes from somewhere close. A whisper resounds: "You have been warned. On the fourth hour of the fourth month, the Undertemple will rise once more..." The growling persists. Actions: ALL.
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Vince Draken
Apprentice
Samurai/Pirate
You are one ugly...son...of...a...
Posts: 57
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Post by Vince Draken on Jul 1, 2009 17:03:55 GMT -5
Watching as the man once again fades into the sand melting as if a statue had worn away before him, eons of erosion in a matter of a few seconds. Curses and men of power in control of either their bodies and the sands shan't bother them with the terrors that hath befallen the Dwarven nations in history. Holding his own he twitches his beard/mustache to the side left and right. Then looks over at the rest of his party raises his hands as if to say something of greater importance that might break the ever growing growling.
"Well lads at least we can say it's someone behind the ruin and not a demon of some sort. how about a drink and rest for the night. And then on to aiding these ailing people for what its worth and prove thar fellow wrong. We got how many days, weeks, months?"
He tips his head shifting the chainmail slightly chinking sounds as he raises his mug and downs the last of some fine potent ale.
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Post by Pinkie Fighter on Jul 1, 2009 21:59:37 GMT -5
Shane will throw a lite torch in the area of the growling.
Come try me!
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Post by Rainbow Rage on Jul 2, 2009 7:31:39 GMT -5
As the torch falls into the sand, you hear a hissing noise and three large, about the size of an orc, hounds arise from the sand. They have green glowing eyes and are almost devoid of fur. Their large fangs are visible from their growling maws, ready to strike.
Initiative!
Shane rolls a [2], He goes at 6. Cruril rolls a [19], He goes at 20. Durahan rolls a [4], He goes at 5. Ciel rolls a [16], She goes at 19.
Cruril - 20 Ciel - 19 Shane - 6 Durahan - 5
Battle Grid
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C = Cruril S = Shane D = Durahan L = Ciel h = Hounds
Go, Cruril!
(As a reminder, you have a standard action, a move action and a minor action, each round. If you don't specify an action, I will assume that you ignored it. For example, if you don't move, I will just drop your move action, try not to 'go back and fix it' after you've seen the results. You can shout, speak and whatnot even when it is not your turn. Try not to go over a couple sentences. If you move across a battle grid, I can make assumptions, but if you do something that is beyond your reach, I'll have to ask that you redo your action, so measure range and movement accordingly)
Note: The battlefield is clear of all obstacles, you are, after all, in the middle of a desert. Terrain such as walls, difficult terrain, puddles and pits will be marked in future battle grids, for right now, we've got an easy one.
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Post by Duskwalker on Jul 2, 2009 17:42:25 GMT -5
Cruril will unsheathe his Falchion and charge the closest hound on the left, unleashing an attack and a bloodlust roar from deep within his diaphragm.
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Post by Rainbow Rage on Jul 2, 2009 18:21:27 GMT -5
Initiative
Ciel - 19 Darkhound - 18 Darkhound - 12 [8 damage] Shane - 6 Darkhound - 5 Durahan - 5 Cruril - 20
Battle Grid
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C = Cruril S = Shane D = Durahan L = Ciel h = Hounds
Cruril charges in, his heavy armor noisy in the otherwise quiet desert.
Cruril's blade sinks deep into the shadowhound's dark skin. It yelps in pain, but seems only injured.
Go, Ciel!
Combat Log
Cruril uses Charge on Shadowhound. [18] + 11 = 29. Hit. 2d4 = [2][1] + 5 = 8 damage.
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Post by SbFe_Fluegel-kun on Jul 3, 2009 11:18:53 GMT -5
In a swirl of wind and fur, the wolf seems to convulse and shift as bones crack and reorder into the shape of a humanoid figure. The figure is wreathed in a cloak of dull green, and as it flies back it reveals an elf with red flowing hair and brilliant green eyes. The hood of the cloak is still up, and the face has a menacing look that turns to the hounds ahead.
[Minor Action: Wild Shape - Shift back to human, and shift 1 square W]
Moving swiftly as the wind, and with almost bestial vigor, the elf throws back the edges of the cloak as she advances upon one of the hounds.
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Post by Rainbow Rage on Jul 3, 2009 12:10:49 GMT -5
Initiative
Shane - 6 Darkhound - 5 Durahan - 5 Cruril - 20 Ciel - 19 Darkhound - 18 Darkhound - 12 [8 damage]
Battle Grid
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C = Cruril S = Shane D = Durahan L = Ciel h = Hounds
Shifting into elf form, Ciel creates a burst of lightning energy, but the hound deftly evades the attack!
The far hound in the middle charges at Cruril, his large fangs bared. The pounces at Cruril his fangs sinking into the steel of his armor. The fangs may have scratched the skin, but nothing more.
The other hound shifts to the side of Cruril and lunges in, biting at Cruril's legs. The dragonkin manuevers out of the way, taking another blow, but his armor absorbed most of it.
Go, Shane!
Combat Log Ciel uses Storm Spike on Shadowhound. [3] + 6 = 9. Miss. Shadowhound uses charge at Cruril. [19] = Miss.
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Post by Pinkie Fighter on Jul 3, 2009 21:45:46 GMT -5
Charge the hound that is to the right.
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