Post by Rainbow Rage on Jan 27, 2008 16:28:51 GMT -5
Kellryia Campaign Setting
History - [/size]
Note: Alton, Morell and Ellis have no genders, they will still be addressed as masculine.
Daer'Ol, as he is called, had awoke from his long rest. A creator of many worlds, but none of which he had ever found to be satisfying enough to stop. Each world hovering in it's own cosmos, with planes, planets and more. Each time he would make a world he would rest for millenia, and create a new one. This time, he came up with the idea of creating a few smaller creators and having them do the creation and then overseeing their progress. He created three 'Gods' each with their own strengths. Alton would represent insight, determination, straightforwardness and optimism. Ellis would represent creativity, intelligence, compulsion and singlemindedness. Morell would represent ambition, emotion, beauty and pessimism.
When given their tasks, Alton was eager to start immediately. Morell was far too busy exploring the planes, each with their own colors and spectrums to start immediately and Ellis began planning. Alton created his first world and rejoiced as he had put inside it liquids, creatures, a place to live and more. Morell saw his creation and was amazed. Ellis had little time to mind Alton with what he had planned. Morell, feeling a twinge of jealousy had to trump Alton's paradise, so he created one much the opposite out of spite. A cold, frozen wasteland with horrifying creatures obssessed with killing each other. Alton gave the suggestion that if the creatures killed each other, they would need to procreate, and the fact that not only was Alton only mildly impressed by it, but had indeed pointed out a flaw only angred him further, as it was true that after only a week, the population began thinning. Ellis, also, did not care about this world. Alton left the cosmos and joined his beings in his paradise. Morell went to his frozen world, as well, wanting to hide from Ellis' constant overthinking. Alton would create more worlds and Morell would too, soon, Morell's ideas were very abhorent, to the point of torture, mutilation and sacrifice. Alton told Morell to stop being spiteful, pointing out that Morell's creations were as grand as Alton's, and he should stop making worlds obsessed with pain, something Alton hated. Morell, offended Alton could be so condescending about his creations, shunned him.
Alton finally created a masterpiece, a plane of extra-dimensional existance, to forge all of the worlds, even Morell's together. This was both a brilliant creation and a tragedy. Morell's demons, lothians and devils swarmed the Astral plane, as Alton called it, and began attacking Alton's creatures. Alton forbade anything from leaving their planes, only with special restrictions and the Astral Realm manifested some semblance of order.
Ellis finished his breakthrough. A world that was not a flat surface, but a sphere, where when life died, more replenished it, where every thing was logical and rules determined order. Several races were made, including humans, kobolds and elves. Alton was awestruck and began exploring Ellis' world, thoroughly complimenting Ellis' insight and brilliance. Morell was furious that he himself could not have thought of such a thing, or rather, didn't begin doing so at the beginning. Morell admitted his realms were somewhat lackluster and did too enjoy this new place. Ellis' also had permitted astral travel via magic to anyone who could master it on this new world Ellis named 'Kellryia.'
Alton started adding his own bits here and there and that was Morell's breaking point. Noting that Alton had almost worn out all of his power creating the Astral plane and that Ellis had completely drained his by making the Prime Material Plane, Morell didn't create a place... but a thing.
Darius, the Annihilator of Worlds, was forged. He was a dragon of massive size and immense power, capable of removing worlds from existence. Alton was horrified and demanded to speak with Morell immediately, claiming that it to be unfair, as they were creators, not destroyers. Morell claimed that creating a destroyer is entirely different than destroying in it's own right and fled into the prime material.
Morell found the humans, enjoying some cultivated land and tools and took one of the farming tools and began destroying each and every human he could find. Eventually he happened upon Ellis and with the farmer's weapon, destroyed the God.
Morell then found Alton, who was spending time learning from the humans. When Morell entered, wielding the farmer's tool, Alton knew he would need to defend himself, seeing the intent in Morell's eyes and grabbed the nearest thing within reach, a scepter. He lifted it to parry, but the scythe's blade was far too long, gouging Alton's left eye. Alton retaliated by bludgeoning Morell repeatedly with the scepter. Morell's beauty was no more, and his shattered body became but a remnant of his past self, his shadow was all that was left.
Morell then ordered Darius to destroy all of the worlds, not conceding defeat. His shadow took form and his horrible ugly form remained. The great Dragon entered the realm of Kellryia and with his breath began removing existance. Several creatures began to defend the world from the great creature. From the astral realm, Raethor; from the Underworld of Morell, Arislad; From the wilds of Kellryia, Ulfwarinar; From the midland, where the elves lived, Arcania; From the lower world of Kellryia, Talromm.
This needs to be fleshed out:
// The creation of the Brothers, the First Brothers war, the creation of the races, those warped and changed by the Brothers' War etc...
Pantheon -
Raethor [Lawful Good] - Justice, Retribution, Law
Gariel [Lawful Good] - Community, Defend the Defenseless
Alton [Good] - Light, Purity, Conviction
Jareth [Good] - Competition, Determination
Akelos [Good] - Favorable Tides, Luck
Arcania [Unaligned] - Knowledge, Magic
Ulfwarinar [Unaligned] - Primal Power, Return to Nature, Animals
Talromm [Unaligned] - Chaos, Warfare, Strength at Arms
Cobalx [Unaligned] - Earth, Stone, Order
Ferien [Unaligned] - Music, Bliss, Sensualism
Zyrellis [Unaligned] - Free-spirited behavior, Clouds, Storms
Tselus [Unaligned] - Warfare, Magic
Tyros [Evil] - Order, Only the Strong will rule, Punishment
Altios [Evil] - Remnants of a Fallen God, Bring a new end
Morell [Evil] - Corruption, Hatred, Darkness
Eidolis [Chaotic Evil] - Destroy the world, Destroy the world, Destroy the world...
Arislad [Chaotic Evil] - Show no mercy, Kill 'em all, Battlelust
Reign - [/size]
Adra (Sovereignty Accord) - Monarchy
- Capital: Fallrest
- Ruler: Queen Julianne Adar
- Colors: Orange and White
- Symbol: ~Undefined~
Aldien (Sovereignty Accord) - Monarchy
- Capital: Aldenshire
- Ruler: King Vincent Aldren
- Colors: Maroon, Gold and Black
- Symbol: Unknown
Auzrend (Sovereignty Accord) - Despotism
- Capital: Auzryia
- Ruler: High Chancellor Anduin Azeer
- Colors: Bright Red and Black
- Symbol: The gargoyle
Cascade (Sovereignty Accord) - Republic
- Capital: Cascade
- Rulers: Consul Amjir Rastar, Consul Habeus Drake, Consul Derick Cadeus
- Colors: Periwinkle and Silver
- Symbol: Unknown
Dalris (Sovereignty Accord) - Monarchy
- Capital: Darillia
- Ruler: King Dante Gilvir
- Colors: Purple, Grey and White
- Symbol: Unknown
Hammerfast (Sovereignty Accord) - Monarchy
- Capital: Adamant
- Ruler: King Graegoir Hammerfast
- Colors: Dark Red, Orange, Black
- Symbol: A Forge
Ildirin (Sovereignty Accord) - Monarchy
- Capital: Ildir
- Ruler: King Vhran Ildir
- Colors: Dark Green, Silver
- Symbol: The Dragon
Kaelrin (Sovereignty Accord) - Monarchy
- Capital: Kaiess
- Ruler: King Balthasar Kaiess III
- Colors: Bright Blue, White
- Symbol: Snowflake
Shallys (Sovereignty Accord) - Not really sure...
- Capital: Shallys Vevir
- Rulers: Magoch Vrandal Tsaelomar, Consul Bri'itza Aliris, High Priestess Mystrala Narien
- Colors: White, Silver
- Symbol: Snowflake
Kezek’Thar (Seperate Faction) - Dictatorship
- Capital: Kezek and Thar
- Rulers: High Warlord Thargromm and/or High Warlord Kezrend
- Colors: Red (it makes you charge faster)
- Symbol: Axe
Narunia (Selzvold Federacy) - Magocracy
- Capital: Narunia
- Rulers: The seven Magochs
- Colors: Violet, Blue, Silver
- Symbol: A floating orb
Esvereth (Selzvold Federacy) - Magocracy
Carnilior (Selzvold Federacy) - Magocracy
Frostreach Region (Tribal Inhabitants) - Anarchy
- Capital: None
- Ruler: Whoever is strongest
- Colors: White, you'd imagine. Unaligned.
- Symbol: None.
Dragontail Foothills (Tribal Inhabitants) - Anarchy
Shadowdeep - (Seperate Factions) - Several seperate reigns
Spinedeep - (Seperate Factions) - Several seperate reigns
Daerictus Oltanar "The Godlands"
The Dragontail Foothills - [/size] Contested
History: At the end of the War of the Races, or the Second Brothers’ War, the mighty demigod Darius the Annihilator crashed onto the continent of Kellryia. From his corpse created the sanctuary for all of the demigod’s offspring. Now called the Dragontail Mountains, the foothills are inhabited by the otherwise ‘savage’ creatures of Kellryia. Dragontail is divided into three regions: The Foothills, The Mountains and the Caverns. The Mountains of Dragontail is relatively undeveloped, carrying only a few outposts, scouting points and such. The majority of the Dragontail Mountains is home to the lairs of creatures such as mountain trolls, mountain giants, all forms of dragonkind and more. The Caverns of Dragontail are home to the arcane Silver Elves, the Mountain Dwarves, the Duergar, the Cursed Elves (also called Dark Elves or Drow), Illithids, Gnomes and more. There is much civilization below the earthen tomb of Dragontail as opposed to the surface above. However, surrounding the Mountains are the wooded foothills of Dragontail; home to the savage Wood Elves of Dragontail, (commonly called Dragontail Elves), the Dragonkin of Darius (the Dragonborn), the hobgoblin tribes and many more, to be detailed later.
Locations: The Heart of the Dragon, the largest volcano in Kellryia, located in the northern part of the spine of the Dragontail Mountains. This prominent location in Dragontail is a sacred sight to all Dragontail. (The Zenith of Spirits should be added later)
Races of Dragontail: Outlined will be the major races in Dragontail. The Dragontail Elves, the hobgoblins, the dragonborn, the goblins, famous or infamous dragons, ogres, hill giants.
The Dragontail Elves -
Kynn looked about, her keen eyes noting every detail. The dire boar had not yet noticed her troop, but it that wasn't her greatest fear. Her hand reached to the soil and gripped the dirt, calmly letting her palms become covered with the dry material. She glanced over to Maar and gave a quick nod, thrusting a thin arm forward. The tall elf slowly drew his dragonbone blade. He gave a nod to the next, and the chain continued.
Kynn drew a hand-crafted arrow from her quiver and knocked it into place, taking aim for the beast's legs. She took note of her allies, noting all six of them before leaping into action. Kynn hesitated for a moment before her ear picked up a new sound. This was far too clumsy to be an elf, but nowhere did it match the sound of any beast...
"Shoren'dall! Shoren'dall! She shouted, gathering her wits. The boar, now noticing the elves, fled the scene. It was no longer a concern for Kynn, but whoever was behind her. She leapt behind one of the many large trees and scanned the horizon. Hobgoblins. The Shatterbone tribe, by the looks of it.
"Alo'kira! San'dar! She took aim and flew into motion. Her arrow, guided by her keen aim, found it's mark in the chest of one of the hobgoblin ambushers. Maar charged in, his long legs carrying him swiftly towards the hobgoblins. Although much less armored, Maar's agility was unmatched, even by his elven kin. With relentless savagery, the dragontail barbarians began their dance of death in the contested foothills of Dragontail.
The scene became dark, the sky covered with grey clouds. The hobgoblin leader began to order a retreat. Confused by the sudden shift in weather, as well as the quick retreat of the hobgoblins, so soon after their attack, she began to climb the tree she used for safety. A tall male elf walked in plain sight in the forest. She knew him, or at least knew of him. Tysrin Rainseeker. The mighty shaman wielded the forces of nature as easily as a seamstress would sew hunting cloaks.
Not striking a single hobgoblin during their retreat Tysrin glanced about, "It is clear that this boar is sacred. Come, you will find another to hunt. The warriors should return to the village."
Disheartened by the news given by her elder, Kynn leapt out of the tree, and fled to Copperfang Glen.
The Dragontail Elves have a very community focused society. Instead of the idea of trade, many of the Elves focus on the idea of give and take. One might want fish, so one would go to a fisherman and offer herbs, skins, salt or other such goods in place of the fish that he would offer. Warriors have a higher rank above tradesmen, typically given food and skins in return for defending the villages. There are two other ranks that are above the others. The Village Chieftan, a warrior-leader, typically sets rules and laws for the village and commands the migration of the village through the rivers and hills of Dragontail when they have taken too much from the land of certain parts of Dragontail.
The spirit guides of the Dragontail Elves are an entirely different cast. Shamans are feared and worshipped in their culture, revered for their curse and blessing that the great spirits bestowed upon them. The Dragontail Elves, having forsaken magic, are now attuned to the natural spirits of the forests and mountains. They will occasionally possess young elves and form two spirits in the body of one elf. This elf will have unnatural powers and is typically called a shaman. (Druids, Clerics and Sorcerers are typically shamans, as there is no shaman class available). Shamans have a set of totems and fetishes to worship, such as animal spirits and jewelry, but set taboos that the tribe must follow. (For example, a Shaman possessed by a wolf spirit might forbid the act of hunting without others, i.e "A pack") and so forth.
The Dragontail Elves have a good relation with the dwarves, as the dwarves live deep in the earth, not harming the wildlife or trees of the mountains and live in a relatively moral society, if not secluded from others. The Elves and Dwarves form a trading system, where dwarves are capable of making mighty weapons in times of war, Dragontail Elves' superior hunting abilities, and knowledge of the lay of the land are traded to the benefit of both races. The elves of Dragontail despise the Hobgoblins, Goblins, Ogres, Trolls, and many of the dragons of Dragontail. The Aarakocra do not often attack the elves, as their bodies are not suited for war and the Dragontail Elves nature often lead to the flight of the Aarakocra from battlegrounds, unless supported by allies. The Dragonborn hold no allegiance, but when they have common goals, they have been known to ally with the Dragontail Elves.
Dragons: The Dragontail Elves encounter many types of Dragons in the foothills of Dragontail. Green, Black, Red and Copper Dragons exist throughout the region. Typically, the Dragontail Elves are drawn to the attitude of the Copper dragons, but it always varies between dragons. (Note that Dragons are not tied to prescribed Alignments in Kellryia) The Dragontail Elves note that the power of the dragons are relatively unmatched and avoid skirmishes and fights whenever possible, typically moving a village if a dragon's lair is in close proximity.
Notable Dragontail Elves:
Heirophant: The mighty druid that walks deep within the Valleys of Dragontail, known as Heirophant, was once a Dragontail Elf. Transformed by nature, he has taken on the qualities of many animals and plants, such as hooves, horns, claws, branches and leaves. Heirophant is not known for overt hostility, but above all else, he is known to hold grudges. The slightest defiling of nature in his grove is punishable by death and he will cause the very laws of nature to turn against transgressors. The Zenith of Spirits deep within Dragontail Mountains, is close to the Grove of the Heirophant, but the two are often confused by other races. His spirit guide is the owl.
Shydeer: Shydeer Redfang of Redfang Coven is now an age-withered woman atop the Zenith of Spirits in the Dragontail Mountains. Her hunting prowess was unmatched, until her age caught up with her. Being by far the greatest of all hunters, she did not let herself die. Revered by the greatest of the animal spirits, Shydeer was given the opportunity to live on the Zenith where the mightiest of the animal spirits reside. Her agenda is relatively unknown, but her presence is. Her spirit guide is the wolf.
Shanrin Bladeleaf: The Great-Chieftan Shanrin Bladeleaf is no longer chieftan of the Bladeleaf tribe, but rather a ruler of chieftans. His formidable ability to wield a pair of greatswords is legendary and his skill with the blade unmatched. He wears scale armor sewn by himself from the scales of a green wyrm, to protect the mighty dragonslayer from the attacks of acid. (Which is very helpful considering green, black and copper dragons live in dragontail). He finds it necessary to manage rule over several tribes to manage the land's precious resources. Bladeleaf lives by himself, and his several children. Bladeleaf adopts a wife from each tribe and they stay with their tribe only seeing Bladeleaf when he chooses to visit the Tribes. Bladeleaf has the rare Dragon spirit guide, which shamans say is the reason why he is able to defeat dragons.
The Auryiess Desert - [/size] Reign - Adran, Auzrend
The Frostreach - [/size] Reign - Unclaimed
The Frostreach is divided into several regions: The Frostnorth Barrens, The Frostreach Mountains, The Dagger Coast, The Black Ice Wastes and the Howling Woods. The Black Ice Wastes is relatively uninhabited, mostly with monsters that need not feed often or creatures that prefer isolation. The Frostnorth Barrens and Howling Woods, the ones closest to Shallys and Kaelrin, tend to have the most 'civilization' consisting of the Red Gryphon Tribe, Frost Blade Clan, White Scar Clan and Shadow Claw Tribe.
The Dagger Coast has some Frost Blade inhabitants and some Shadow Clan, but mostly has the Red Tide Tribe. Many of the tribes hunt near the Frostreach Mountains as the borderlands of where the tundra and mountains intersect has more animal habitants, and is easier to navigate than the mountains.
History: To be added later.
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Barbarian Tribes
The Red Gryphon Tribe - (Frostreach, Human predominant) Good terms with the Sovereignty Accord
Spirit Scale Clan - (Dragontail Mountains, Dragonkin predominant)
Moonhowl Tribe - (Dragontail Foothills, Elf predominant) Good terms with the Sovereignty Accord
Bonerend Clan - (Kezek'Thar, Orc predominant)
Frost Blade Clan (Frostreach, Human predominant) Good terms with the Sovereignty Accord
Tribe of the Wolf and Raven (Dragontail Foothills, Elf predominant) Good terms with the Sovereignty Accord
White Scar Clan (Kezek'Thar and Frostreach, Orc predominant)
Red Tide Tribe (Frostreach, Human predominant)
The Shadow Claw Tribe (Frostreach, Human predominant)
History - [/size]
Note: Alton, Morell and Ellis have no genders, they will still be addressed as masculine.
Daer'Ol, as he is called, had awoke from his long rest. A creator of many worlds, but none of which he had ever found to be satisfying enough to stop. Each world hovering in it's own cosmos, with planes, planets and more. Each time he would make a world he would rest for millenia, and create a new one. This time, he came up with the idea of creating a few smaller creators and having them do the creation and then overseeing their progress. He created three 'Gods' each with their own strengths. Alton would represent insight, determination, straightforwardness and optimism. Ellis would represent creativity, intelligence, compulsion and singlemindedness. Morell would represent ambition, emotion, beauty and pessimism.
When given their tasks, Alton was eager to start immediately. Morell was far too busy exploring the planes, each with their own colors and spectrums to start immediately and Ellis began planning. Alton created his first world and rejoiced as he had put inside it liquids, creatures, a place to live and more. Morell saw his creation and was amazed. Ellis had little time to mind Alton with what he had planned. Morell, feeling a twinge of jealousy had to trump Alton's paradise, so he created one much the opposite out of spite. A cold, frozen wasteland with horrifying creatures obssessed with killing each other. Alton gave the suggestion that if the creatures killed each other, they would need to procreate, and the fact that not only was Alton only mildly impressed by it, but had indeed pointed out a flaw only angred him further, as it was true that after only a week, the population began thinning. Ellis, also, did not care about this world. Alton left the cosmos and joined his beings in his paradise. Morell went to his frozen world, as well, wanting to hide from Ellis' constant overthinking. Alton would create more worlds and Morell would too, soon, Morell's ideas were very abhorent, to the point of torture, mutilation and sacrifice. Alton told Morell to stop being spiteful, pointing out that Morell's creations were as grand as Alton's, and he should stop making worlds obsessed with pain, something Alton hated. Morell, offended Alton could be so condescending about his creations, shunned him.
Alton finally created a masterpiece, a plane of extra-dimensional existance, to forge all of the worlds, even Morell's together. This was both a brilliant creation and a tragedy. Morell's demons, lothians and devils swarmed the Astral plane, as Alton called it, and began attacking Alton's creatures. Alton forbade anything from leaving their planes, only with special restrictions and the Astral Realm manifested some semblance of order.
Ellis finished his breakthrough. A world that was not a flat surface, but a sphere, where when life died, more replenished it, where every thing was logical and rules determined order. Several races were made, including humans, kobolds and elves. Alton was awestruck and began exploring Ellis' world, thoroughly complimenting Ellis' insight and brilliance. Morell was furious that he himself could not have thought of such a thing, or rather, didn't begin doing so at the beginning. Morell admitted his realms were somewhat lackluster and did too enjoy this new place. Ellis' also had permitted astral travel via magic to anyone who could master it on this new world Ellis named 'Kellryia.'
Alton started adding his own bits here and there and that was Morell's breaking point. Noting that Alton had almost worn out all of his power creating the Astral plane and that Ellis had completely drained his by making the Prime Material Plane, Morell didn't create a place... but a thing.
Darius, the Annihilator of Worlds, was forged. He was a dragon of massive size and immense power, capable of removing worlds from existence. Alton was horrified and demanded to speak with Morell immediately, claiming that it to be unfair, as they were creators, not destroyers. Morell claimed that creating a destroyer is entirely different than destroying in it's own right and fled into the prime material.
Morell found the humans, enjoying some cultivated land and tools and took one of the farming tools and began destroying each and every human he could find. Eventually he happened upon Ellis and with the farmer's weapon, destroyed the God.
Morell then found Alton, who was spending time learning from the humans. When Morell entered, wielding the farmer's tool, Alton knew he would need to defend himself, seeing the intent in Morell's eyes and grabbed the nearest thing within reach, a scepter. He lifted it to parry, but the scythe's blade was far too long, gouging Alton's left eye. Alton retaliated by bludgeoning Morell repeatedly with the scepter. Morell's beauty was no more, and his shattered body became but a remnant of his past self, his shadow was all that was left.
Morell then ordered Darius to destroy all of the worlds, not conceding defeat. His shadow took form and his horrible ugly form remained. The great Dragon entered the realm of Kellryia and with his breath began removing existance. Several creatures began to defend the world from the great creature. From the astral realm, Raethor; from the Underworld of Morell, Arislad; From the wilds of Kellryia, Ulfwarinar; From the midland, where the elves lived, Arcania; From the lower world of Kellryia, Talromm.
This needs to be fleshed out:
// The creation of the Brothers, the First Brothers war, the creation of the races, those warped and changed by the Brothers' War etc...
Pantheon -
Raethor [Lawful Good] - Justice, Retribution, Law
Gariel [Lawful Good] - Community, Defend the Defenseless
Alton [Good] - Light, Purity, Conviction
Jareth [Good] - Competition, Determination
Akelos [Good] - Favorable Tides, Luck
Arcania [Unaligned] - Knowledge, Magic
Ulfwarinar [Unaligned] - Primal Power, Return to Nature, Animals
Talromm [Unaligned] - Chaos, Warfare, Strength at Arms
Cobalx [Unaligned] - Earth, Stone, Order
Ferien [Unaligned] - Music, Bliss, Sensualism
Zyrellis [Unaligned] - Free-spirited behavior, Clouds, Storms
Tselus [Unaligned] - Warfare, Magic
Tyros [Evil] - Order, Only the Strong will rule, Punishment
Altios [Evil] - Remnants of a Fallen God, Bring a new end
Morell [Evil] - Corruption, Hatred, Darkness
Eidolis [Chaotic Evil] - Destroy the world, Destroy the world, Destroy the world...
Arislad [Chaotic Evil] - Show no mercy, Kill 'em all, Battlelust
Reign - [/size]
Adra (Sovereignty Accord) - Monarchy
- Capital: Fallrest
- Ruler: Queen Julianne Adar
- Colors: Orange and White
- Symbol: ~Undefined~
Aldien (Sovereignty Accord) - Monarchy
- Capital: Aldenshire
- Ruler: King Vincent Aldren
- Colors: Maroon, Gold and Black
- Symbol: Unknown
Auzrend (Sovereignty Accord) - Despotism
- Capital: Auzryia
- Ruler: High Chancellor Anduin Azeer
- Colors: Bright Red and Black
- Symbol: The gargoyle
Cascade (Sovereignty Accord) - Republic
- Capital: Cascade
- Rulers: Consul Amjir Rastar, Consul Habeus Drake, Consul Derick Cadeus
- Colors: Periwinkle and Silver
- Symbol: Unknown
Dalris (Sovereignty Accord) - Monarchy
- Capital: Darillia
- Ruler: King Dante Gilvir
- Colors: Purple, Grey and White
- Symbol: Unknown
Hammerfast (Sovereignty Accord) - Monarchy
- Capital: Adamant
- Ruler: King Graegoir Hammerfast
- Colors: Dark Red, Orange, Black
- Symbol: A Forge
Ildirin (Sovereignty Accord) - Monarchy
- Capital: Ildir
- Ruler: King Vhran Ildir
- Colors: Dark Green, Silver
- Symbol: The Dragon
Kaelrin (Sovereignty Accord) - Monarchy
- Capital: Kaiess
- Ruler: King Balthasar Kaiess III
- Colors: Bright Blue, White
- Symbol: Snowflake
Shallys (Sovereignty Accord) - Not really sure...
- Capital: Shallys Vevir
- Rulers: Magoch Vrandal Tsaelomar, Consul Bri'itza Aliris, High Priestess Mystrala Narien
- Colors: White, Silver
- Symbol: Snowflake
Kezek’Thar (Seperate Faction) - Dictatorship
- Capital: Kezek and Thar
- Rulers: High Warlord Thargromm and/or High Warlord Kezrend
- Colors: Red (it makes you charge faster)
- Symbol: Axe
Narunia (Selzvold Federacy) - Magocracy
- Capital: Narunia
- Rulers: The seven Magochs
- Colors: Violet, Blue, Silver
- Symbol: A floating orb
Esvereth (Selzvold Federacy) - Magocracy
Carnilior (Selzvold Federacy) - Magocracy
Frostreach Region (Tribal Inhabitants) - Anarchy
- Capital: None
- Ruler: Whoever is strongest
- Colors: White, you'd imagine. Unaligned.
- Symbol: None.
Dragontail Foothills (Tribal Inhabitants) - Anarchy
Shadowdeep - (Seperate Factions) - Several seperate reigns
Spinedeep - (Seperate Factions) - Several seperate reigns
Daerictus Oltanar "The Godlands"
The Dragontail Foothills - [/size] Contested
History: At the end of the War of the Races, or the Second Brothers’ War, the mighty demigod Darius the Annihilator crashed onto the continent of Kellryia. From his corpse created the sanctuary for all of the demigod’s offspring. Now called the Dragontail Mountains, the foothills are inhabited by the otherwise ‘savage’ creatures of Kellryia. Dragontail is divided into three regions: The Foothills, The Mountains and the Caverns. The Mountains of Dragontail is relatively undeveloped, carrying only a few outposts, scouting points and such. The majority of the Dragontail Mountains is home to the lairs of creatures such as mountain trolls, mountain giants, all forms of dragonkind and more. The Caverns of Dragontail are home to the arcane Silver Elves, the Mountain Dwarves, the Duergar, the Cursed Elves (also called Dark Elves or Drow), Illithids, Gnomes and more. There is much civilization below the earthen tomb of Dragontail as opposed to the surface above. However, surrounding the Mountains are the wooded foothills of Dragontail; home to the savage Wood Elves of Dragontail, (commonly called Dragontail Elves), the Dragonkin of Darius (the Dragonborn), the hobgoblin tribes and many more, to be detailed later.
Locations: The Heart of the Dragon, the largest volcano in Kellryia, located in the northern part of the spine of the Dragontail Mountains. This prominent location in Dragontail is a sacred sight to all Dragontail. (The Zenith of Spirits should be added later)
Races of Dragontail: Outlined will be the major races in Dragontail. The Dragontail Elves, the hobgoblins, the dragonborn, the goblins, famous or infamous dragons, ogres, hill giants.
The Dragontail Elves -
Kynn looked about, her keen eyes noting every detail. The dire boar had not yet noticed her troop, but it that wasn't her greatest fear. Her hand reached to the soil and gripped the dirt, calmly letting her palms become covered with the dry material. She glanced over to Maar and gave a quick nod, thrusting a thin arm forward. The tall elf slowly drew his dragonbone blade. He gave a nod to the next, and the chain continued.
Kynn drew a hand-crafted arrow from her quiver and knocked it into place, taking aim for the beast's legs. She took note of her allies, noting all six of them before leaping into action. Kynn hesitated for a moment before her ear picked up a new sound. This was far too clumsy to be an elf, but nowhere did it match the sound of any beast...
"Shoren'dall! Shoren'dall! She shouted, gathering her wits. The boar, now noticing the elves, fled the scene. It was no longer a concern for Kynn, but whoever was behind her. She leapt behind one of the many large trees and scanned the horizon. Hobgoblins. The Shatterbone tribe, by the looks of it.
"Alo'kira! San'dar! She took aim and flew into motion. Her arrow, guided by her keen aim, found it's mark in the chest of one of the hobgoblin ambushers. Maar charged in, his long legs carrying him swiftly towards the hobgoblins. Although much less armored, Maar's agility was unmatched, even by his elven kin. With relentless savagery, the dragontail barbarians began their dance of death in the contested foothills of Dragontail.
The scene became dark, the sky covered with grey clouds. The hobgoblin leader began to order a retreat. Confused by the sudden shift in weather, as well as the quick retreat of the hobgoblins, so soon after their attack, she began to climb the tree she used for safety. A tall male elf walked in plain sight in the forest. She knew him, or at least knew of him. Tysrin Rainseeker. The mighty shaman wielded the forces of nature as easily as a seamstress would sew hunting cloaks.
Not striking a single hobgoblin during their retreat Tysrin glanced about, "It is clear that this boar is sacred. Come, you will find another to hunt. The warriors should return to the village."
Disheartened by the news given by her elder, Kynn leapt out of the tree, and fled to Copperfang Glen.
The Dragontail Elves have a very community focused society. Instead of the idea of trade, many of the Elves focus on the idea of give and take. One might want fish, so one would go to a fisherman and offer herbs, skins, salt or other such goods in place of the fish that he would offer. Warriors have a higher rank above tradesmen, typically given food and skins in return for defending the villages. There are two other ranks that are above the others. The Village Chieftan, a warrior-leader, typically sets rules and laws for the village and commands the migration of the village through the rivers and hills of Dragontail when they have taken too much from the land of certain parts of Dragontail.
The spirit guides of the Dragontail Elves are an entirely different cast. Shamans are feared and worshipped in their culture, revered for their curse and blessing that the great spirits bestowed upon them. The Dragontail Elves, having forsaken magic, are now attuned to the natural spirits of the forests and mountains. They will occasionally possess young elves and form two spirits in the body of one elf. This elf will have unnatural powers and is typically called a shaman. (Druids, Clerics and Sorcerers are typically shamans, as there is no shaman class available). Shamans have a set of totems and fetishes to worship, such as animal spirits and jewelry, but set taboos that the tribe must follow. (For example, a Shaman possessed by a wolf spirit might forbid the act of hunting without others, i.e "A pack") and so forth.
The Dragontail Elves have a good relation with the dwarves, as the dwarves live deep in the earth, not harming the wildlife or trees of the mountains and live in a relatively moral society, if not secluded from others. The Elves and Dwarves form a trading system, where dwarves are capable of making mighty weapons in times of war, Dragontail Elves' superior hunting abilities, and knowledge of the lay of the land are traded to the benefit of both races. The elves of Dragontail despise the Hobgoblins, Goblins, Ogres, Trolls, and many of the dragons of Dragontail. The Aarakocra do not often attack the elves, as their bodies are not suited for war and the Dragontail Elves nature often lead to the flight of the Aarakocra from battlegrounds, unless supported by allies. The Dragonborn hold no allegiance, but when they have common goals, they have been known to ally with the Dragontail Elves.
Dragons: The Dragontail Elves encounter many types of Dragons in the foothills of Dragontail. Green, Black, Red and Copper Dragons exist throughout the region. Typically, the Dragontail Elves are drawn to the attitude of the Copper dragons, but it always varies between dragons. (Note that Dragons are not tied to prescribed Alignments in Kellryia) The Dragontail Elves note that the power of the dragons are relatively unmatched and avoid skirmishes and fights whenever possible, typically moving a village if a dragon's lair is in close proximity.
Notable Dragontail Elves:
Heirophant: The mighty druid that walks deep within the Valleys of Dragontail, known as Heirophant, was once a Dragontail Elf. Transformed by nature, he has taken on the qualities of many animals and plants, such as hooves, horns, claws, branches and leaves. Heirophant is not known for overt hostility, but above all else, he is known to hold grudges. The slightest defiling of nature in his grove is punishable by death and he will cause the very laws of nature to turn against transgressors. The Zenith of Spirits deep within Dragontail Mountains, is close to the Grove of the Heirophant, but the two are often confused by other races. His spirit guide is the owl.
Shydeer: Shydeer Redfang of Redfang Coven is now an age-withered woman atop the Zenith of Spirits in the Dragontail Mountains. Her hunting prowess was unmatched, until her age caught up with her. Being by far the greatest of all hunters, she did not let herself die. Revered by the greatest of the animal spirits, Shydeer was given the opportunity to live on the Zenith where the mightiest of the animal spirits reside. Her agenda is relatively unknown, but her presence is. Her spirit guide is the wolf.
Shanrin Bladeleaf: The Great-Chieftan Shanrin Bladeleaf is no longer chieftan of the Bladeleaf tribe, but rather a ruler of chieftans. His formidable ability to wield a pair of greatswords is legendary and his skill with the blade unmatched. He wears scale armor sewn by himself from the scales of a green wyrm, to protect the mighty dragonslayer from the attacks of acid. (Which is very helpful considering green, black and copper dragons live in dragontail). He finds it necessary to manage rule over several tribes to manage the land's precious resources. Bladeleaf lives by himself, and his several children. Bladeleaf adopts a wife from each tribe and they stay with their tribe only seeing Bladeleaf when he chooses to visit the Tribes. Bladeleaf has the rare Dragon spirit guide, which shamans say is the reason why he is able to defeat dragons.
The Auryiess Desert - [/size] Reign - Adran, Auzrend
The Frostreach - [/size] Reign - Unclaimed
The Frostreach is divided into several regions: The Frostnorth Barrens, The Frostreach Mountains, The Dagger Coast, The Black Ice Wastes and the Howling Woods. The Black Ice Wastes is relatively uninhabited, mostly with monsters that need not feed often or creatures that prefer isolation. The Frostnorth Barrens and Howling Woods, the ones closest to Shallys and Kaelrin, tend to have the most 'civilization' consisting of the Red Gryphon Tribe, Frost Blade Clan, White Scar Clan and Shadow Claw Tribe.
The Dagger Coast has some Frost Blade inhabitants and some Shadow Clan, but mostly has the Red Tide Tribe. Many of the tribes hunt near the Frostreach Mountains as the borderlands of where the tundra and mountains intersect has more animal habitants, and is easier to navigate than the mountains.
History: To be added later.
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Barbarian Tribes
The Red Gryphon Tribe - (Frostreach, Human predominant) Good terms with the Sovereignty Accord
Spirit Scale Clan - (Dragontail Mountains, Dragonkin predominant)
Moonhowl Tribe - (Dragontail Foothills, Elf predominant) Good terms with the Sovereignty Accord
Bonerend Clan - (Kezek'Thar, Orc predominant)
Frost Blade Clan (Frostreach, Human predominant) Good terms with the Sovereignty Accord
Tribe of the Wolf and Raven (Dragontail Foothills, Elf predominant) Good terms with the Sovereignty Accord
White Scar Clan (Kezek'Thar and Frostreach, Orc predominant)
Red Tide Tribe (Frostreach, Human predominant)
The Shadow Claw Tribe (Frostreach, Human predominant)