Darth Marcos
Journeyman
My lightsaber is longer than yours!
I find your lack of faith disturbing.
Posts: 167
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Post by Darth Marcos on Sept 12, 2007 19:33:40 GMT -5
Thar y'go. Post away your characters.
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Post by Rainbow Rage on Sept 13, 2007 9:08:14 GMT -5
[shadow=gray,left,300]Character Information[/u][/shadow]Name: Moordo Waldi Player: Brett Livingston Class/Level: -- Scout 1 Race: Rodian Size: Medium Age: 23 Gender: Male Status: This is normal.
Attributes Str - 10 (+0) Dex - 16 (+3) Con - 14 (+2) Int - 14 (+1) Wis - 10 (+0) Cha - 14 (+2)
Character Statistics[/i]: Hit Points: 26 Force Points: 5 Fortitude Defense: 14 Reflex Defense: 16 Willpower Defense: 11
Skills - Acrobatics +3 Climb +0 Deception +2 Endurance +7 Gather Information +2 Initiative +8 Jump +0 Mechanics +7 Perception +5 Persuasion +2 Pilot +8 Ride +3 Stealth +8 Survival +10 Swim +0 Treat Injury +0 Use Computer +2
Talents: Barter -- Re-roll any persuasion check to haggle. Second result stays.
Special Abilities: Low-light Vision - Ignore partial concealment caused by low-light, but not total darkness. Heightened Senses - Re-roll any perception check to notice things. Second result stays.
Feats: Running Attack Skill Focus (Survival) Shake it Off Weapon Proficiency (Pistols) Weapon Proficiency (Rifles) Weapon Proficiency (Simple Weapons)
Combat: Stun Baton +0 melee 1d6 damage / 2d6 Stun Damage
Combat Gloves +0 melee 1d4+1 damage
Blaster Pistol +3 Ranged 3d6 Damage / 2d6 Stun Damage
Blaster Carbine (Standard Targeting Scope) +3 Ranged 3d8 Damage / 2d8 Stun Damage
Equipment Short-Range Com-link All-Temperature Cloak Hip Holster Mesh Tape Drab Outfit, brown and grey Pack: Tool Kit Security Kit
SASTRE!!! Too much equipment? Tell me to lose some shit.
Information:
Moordo left Rodia at a very young age. Not on purpose, but rather enslaved. He didn't really leave either, he was kind of kidnapped. His parents watched him be dragged away. Well, sort of. They were dying... or maybe dead. In fact, Moordo really isn't sure, nor does he care. He didn't know them very well and has grown used to the fact that he will never see them and never grew to know them very well. Aggitated with his enslavers, he fled, and using his acute wit, unusually skilled for a Rodian, he talked his way into position at small village on the planet of Naboo. Working there for quite some time, he worked on his own skills to eventually become the Hunt Master, assuming he one day will return to Rodia.
Moordo is quite fickle, and left to pursue his own career. Unfortunately for himself, Moordo overestimated his own skills and found himself unable to sustain an income without the aid of others. He noticed his ability to survive without money to be uncanny, and decided it was perfectly fine that he do so. Eventually, growing tired of the wilds, he heads back to civilization to gain income repairing machines and ... maybe some additional income on the side. Eventually his own fickle nature and curiosity will get him into more trouble, but for now, he is quite content.
(That history probably sucks, I know crap about Star Wars)
This will get done, this is just a start.
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Post by SbFe_Fluegel-kun on Sept 13, 2007 19:15:52 GMT -5
Name: Lyn Fortuna Player: 64702 Class/Level: -- Scoundrel 1 Race: Twi'lek Size: Medium Age: 24 Gender: Female Height: 5'4" Weight: 138 lbs. Status: Healthy
Attributes Str - 9 \\ -(1/2) Dex - 16 \\ +3 Con - 8 \\ -1 Int - 17 \\ +3(1/2) Wis - 10 \\ +0 Cha - 14 \\ +2
Character Statistics - Hit Points: 17 Damage Threshold: 10 Force Points: 5 Speed: 6 squares
Initiative: 8 Perception: 0 Base Attack: +0 Destiny Points: 1
Reflex Defense - 16 Fortitude Defense - 10 Will Defense - 12
Skills: Trained -- [Total] = [Ability mod] + [Trained bonus] + [Character lvl] + [Misc. Mod] Computer Use = 13 = 3 + 5 + 0 + 5 Deception = 7 = 2 + 5 + 0 + 0 Stealth = 8 = 3 + 5 + 0 + 0 Acrobatics = 8 = 3 + 5 + 0 + 0 Persuasion = 7 = 2 + 5 + 0 + 0 Initiative = 8 = 3 + 5 + 0 + 0 Pilot = 8 = 3 + 5 + 0 + 0
Talents: Gimmick
Feats: Point Blank Shot Weapon Proficiency (Simple) Weapon Proficiency (Pistols) Skill Focus (Computer Use)
Attack: Knife - -1 (1d4 Slashing) Combat Gloves - -1 (1d4+1 Blunt) Ion Pistol - +3 (3d6 Ion) Slugthrower Pistol - +3 (2d6 Piercing) -- Optional [Silencing Component]
Equipment: Code Cylinder (Hutt's) 10x Blank Datacards Datapad, Basic Utility Belt, Batman! Holorecorder 3x Slug Clips 1x Powerpack All-Temperature Cloak Syntherope 2x Concealed Holster
Racial: Deceptive - Can reroll Deception checks, take the second roll. Great Health - Gain +2 to Fortitude Defense. Low-Light Vision - See in low-light. Duh.
Interview with Lyn! Reporter: Welcome to the Onderon Channel 5 News! Tonight, we have a special interview with a modest inhabitant who makes an honest living as a cantina dancer. Give a warm welcome to Lyn Fortuna! Lyn: Uh, thanks. But what the hell am I doing here? R: She's hilarious folks! L: I'm serious. Give me one reason to not kill you now. R: ... Uh, you're being interviewed, remember? L: Oh. Fair enough. R: *sigh* Well, why don't you tell us a little bit about yourself. L: Well, I'm just a cantina dancer in a small port town with a little taste for the better things in life. R: Like what? L: Oh, just the normal stuff... gambling, spice, slicing computer mainframes, stealing the latest tech from unwary spacers, and... R: ... yes? L: Politics. R: Politics? L: Yeah. I play a vital role in politics. R: Oh. See folks, she really isn't a bad person. I mean, she's involved in politics. Are you a senator then? L: Oh, no, I'm no senator. R: An intern? L: Hell no! R: Alright, so how are you a political person then? L: I assassinate key members of oppositional parties, for a modest sum, of course. Mostly I get paid in information, though that's usually through blackmail. Gotta make a living somehow. R: ... You... Uh, maybe we should start with your history. How'd you end up on Onderon? L: 'Kay. Y'see, I used to live on Tatooine with my mom and pops. Dad was a hired hand for some of the Hutts that lived on Tatooine, and occasionally he'd hve to make runs to Correllia to intercept rival Hutts' spice shipments. Well, unfortunately, the idiot decided to try and fly through the canyons on Correllia trying to outmaneuver a trailing officer of the Republic, but he ended up crash-landing in the canyon and getting picked up. He would've gotten executed, if the rival Hutts hadn't gotten to him first. They opted to perform various experiments on his body that brought him into an inch of his life. The slow-acting poison they gave him that shut down one body system at a time was a mercy killing. After hearing about this, the Hutts that my dad worked for were infuriated. They sent Mandalorians to murder my mom and I, but they had something a bit more... profitable in mind. They sold my mom as a sex slave, and I later learned that she ended up being fought over by a couple of Rodians and ended up being raped, murdered and left in a trash compactor only a month after I last saw her. As for me, they tried to send me to Corellia as slave labor, but after years of dealing with the Hutts, Mandalorians are easy to manipulate. I sliced their navigational system, set course to go right through a star, and escaped via a small transport in the rear hangar. After that, I was about 14 years old, so I decided to head back to Tatooine and try to make a living. After a few years, I got so pissed at my boss that I decided to kill him. So that's how I popped my violent murder cherry. Unfortunately, I had to jack a freighter to get the hell out of there, and from there I just ran to Onderon. Been here ever since. R: ... That's... that's horrible. L: Oh stop being a drama queen. Everyone in my past got what they deserved. Except for the Hutts, of course. But I'm working on that. R: Even your parents? L: What can I say? They were lousy parents. Mom was a bitch, and dad was gone for half of my life. They were much better at dying. And the Mandalorians were bastards anyways. R: How do you know all of this? L: See, this is the valuable information I talked about earlier. And also because I went back a few years ago to try and get revenge on the Hutts. I... may have overestimated their security systems. But I managed to escape, and on my way out snagged some of their code cylinders. I've cracked a few of 'em, but the damn things are a little buggy. R: ... And, you feel no remorse for killing people? L: Nope. Not at all. I like the ones that scream loud the best. 'Sides, now I can take what I want and never have to worry about it. 'Cept the occassional bounty hunter. I can manipulate people into doing what I want, and if I can't, I can always slice into their past and blackmail them or just slice into their throats. R: ... That's... terrible! Why would you do that?! L: Because it's fun. And I get things out of it. Special things. R: That sounds bad... L: Ah, you just need a good face-stabbing. Hold still. ------[Transmission Interrupted]-----
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Vince Draken
Apprentice
Samurai/Pirate
You are one ugly...son...of...a...
Posts: 57
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Post by Vince Draken on Sept 13, 2007 19:19:30 GMT -5
Character Information
Name: Dante Serena Player: Peter Mette Class/Level: Soldier 1 Race: Human <Corellia> Size: Medium Age: 22 Gender: Male Height: 6' 3" Weight: 195 lbs
Attributes: Strength - 13 = +1 Dexterity - 16 = +3 Constitution - 12 = +1 Intelligence - 12 = +1 Wisdom - 12 = +1 Charisma - 13 = +1
Character Statistics - Hit Points: 31 Damage Threshold: 14 Force Points: 5 Speed: 6 squares
Initiative: Perception: Base Attack: +1 Destiny Points: 1
Reflex Defense - 18 Fortitude Defense - 14 Will Defense - 12
Skills: Trained --
[Total] = [Ability mod] + [Trained bonus] + [Character lvl] + [Misc. Mod]
Knowledge Tactics: +7 = 1 + 5 + 1 Initiative: +9 = 3 + 5 + 1 Mechanics: +7 = 1 + 5 + 1 Endurance: +7 = 1 + 5 + 1 Jump: +7 = 1 + 5 + 1
Feats: Weapon Focus (Pistols) Quick Draw Weapon Proficiency (Pistols) ~ Starter Weapon Proficiency (Rifles) ~ Starter Armor Proficiency (Light) ~ Starter Armor Proficiency (Medium) ~ Starter
Talents: Weapon Specialization (Pistols)
Attack: Heavy Blaster Pistol - +5 = 3 + 1 + 1 Damage - 2D8 + 2 Blaster rifle - +4 = 3 + 1 Damage - 2D8 Vibro-Blade - +2 = 1 + 1
Equipment: * Heavy Pistol w/ Modifications - Single, Semi-auto, Stun, and a charged shot, which waste 5 normal shots from the blaster pack to deal X amount of damage. Three of these shots shot consecutively in this order cause the gun to overheat and then requires 2 rounds to cool down. * High-thigh holster * Armor - Combat Jump Suit * Vibro-Blade [Military Standard] * Credit-chit * Utility belt (Three of the pouches filled with power packs for the blasters) * 5 days of food capsules * Tool kit * Med kit * Com link (miniaturized long-range)[Military Standard] * His army issue stuff sack * Holocron, with an image of his mother and a his only image of father he has ever had * Leather Jacket (rough brown)
~ Appearance ~ His wavy brown hair would almost covers his eyes if it weren't but a few centimeters longer in the front. Though cut short in the back it looks often like he had just gotten out of bed the way his hair forms in the front. His crystal blue eyes have a slight piercing quality, but they are more serene in a situation where his mind is calculating what to make as a next move. The build of his face is that of someone whose aged a little more than he actually is, this no doubt is to his years in the military. The rugged nature of his face would also suggest he hasn't shaved for about 3 to 5 days, but who can tell when your in a fox-hole for awhile right? His athletic form affords him to look as though he could take on a gundark if he really wanted to in a moments notice, but would it really prove anything. He more or less is toned and does his best to stay in shape. He is Caucasian, with a tan complexion. His clothes are conforming to his build, and offer little slack. they seem to stretch to fit him. What works works for him in the end you can't be too picky. The only distinguishable note about his attire is the gold broken stripe that follows down the side of his pants. He's your average Corellian in the end as far as looks.
The Backstory, Who the hell is this nerf-hurder?
Born and raised in the poor district of one of Corellia's capital cities by his mother til she passed away finally of grief for the long since passing of her husband and succumbing to her long battle with Knowt's Disease. Left to his own and no where to go at the tender age of 13. Young Dante made his way surviving as he could in the poor sector until he was taken in by a captain in the Republic military. His surrogate-father helped teach him the tools he'd need for later life in whatever he would do. While the family that had taken him in did their best to raise them as one of their own, Dante was adventurous and would explore on his own. Often finding himself one-sided, he was always ready to fight for what he believed in. His surrogate-father believed it to be just a phase with Dante, but he never would. His strong will and belief in what he knew would never allow him let up without at least putting up some type of a fight. When he enlisted into the military at the age of 16 he progressed through the ranks and evened out at Master Sergeant by the time he was age 20. Even though he was dishonorably discharged under military insubordination in refusing a direct order from an officer in taking a strategic point when the orders were to hold their position until further instructed. This action though never costing any of the lives of the soldiers in his squad marked him additionally with the endangerment of fellow soldiers and the men serving under his command. In addition to being dishonorably discharged he wasn't allowed home as to the shame that he had brought from such a disgrace. As he was leaving the compound the QM of the base, whom had been a long time friend since Dante's enlistment, had him pick up a few unauthorized supplies with a blind-eye turned to the the records. After his discharge he made his life working as a hired gun, a body guard, and more or less a freelance merc. A soldier of fortune more or less.
Side detail: Fear of Knowt's Disease, A problem with authority if better course can be taken, Strong will to survive will, Has a problem with getting into duels and fights, Hates rats.
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Post by facm on Sept 13, 2007 22:06:33 GMT -5
Name: Harbara Player: Drake Age: 128 Hair: Dark Brown, with lighter highlights all over
Level 1 Wookie Jedi [double natural healing speed 6 squares (30 feet) rage (+2 attack and damage for 5 + con mod rounds.) can always take 10 on climb checks, reroll persuasion[intimidate] checks] Languages: Basic, Shriwook
STR: 18(4) DEX: 10(4) CON:16(4) INT:8 (0) WIS:14 (8) CHA:14 (10)
2+int skills (acrobatics, endurance, initiative, knowledge, perception, pilot, use the force)
Fort: 15 Reflex: 11 Will: 13
Feats: Force Sensitivity Weapon Proficiency (lightsaber, simple weapons, rifle/bowcaster) Bantha Rush (after succesful melee attack, push opponent back 1 square as a free action)
Hit Die: d10 HP: 33 Force points: 5 + 1/2 level per level. FP: 5/5 Destiny Points: 1
Attack: Lightsaber (+5, 2d8 +4 one handed / 2d8 + 6 two handed)
Talents: Block (negate a melee attack with a Use the Force check = attack [+5 for every other blocked attack this round])
Skills: Use the Force 6 (4 + 2) Acrobatics 4 (4+0)
Equipment: Lightsaber (Orange, sometimes hidden in bowcaster) Jedi Robes (Beige, not always worn) Bowcaster (+1, 3d10, stock hollowed out to conceal lightsaber) Utility Belt 5 days of food capsules Backpack Vox-Box (12 phrases in Common) short-range comm link synth-rope money
Story: Harbara dreamed of seeing the stars and visiting the other world he'd sometimes heard of. He was a skilled participant in martial games, making up for his relative lack of other skills. He was well liked by most of his community, and was seen as a capable leader.
Eventually, a Jedi came to Kashyyk. He found the force-sensitive Harbara, and offered to train him in the ways of the Jedi. While Harbara was distressed about the community's reaction to the interplanetary visitor and losing a well liked member, Harbara could not resist finally experiencing his dream.
Harbara showed much Force potential, but picked up on lightsaber combat quickest out of the skills his master attempted to teach him. Interstellar travel made him slightly homesick, and he avoids wearing his robes when he can. He also kept his bowcaster from back home.
More, better story coming soon.
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Post by Duskwalker on Sept 14, 2007 1:18:14 GMT -5
Name: Cruroar Race: Human Class: Noble 1, Soldier 3 Age: 35 Height: 5'8 Weight: 250 Skin: Tan Eyes: Grey Hair: Black
HP: 55 FP:7
BAB: +3
Ref:24 Fort:20 Will:19
Damage Threshold: 20
Stats: Str 10 Dex 16 Con 14 Int 14 Wis 10 Chr 16
Skills Deception +10 Gather Information +10 Initiative +10 Persuasion +10 Pilot +10 Ride +10 Use Computer +10 Knowledge (Bureaucracy) +10 Knowledge (Technology) +10 Mechanics +15
Feats Linguist Weapon Proficiency (Pistols) Weapon Proficiency (Simple weapons) Weapon Proficiency (Heavy Weapons) Armor Proficiency (Light) Armor Proficiency (Medium) Skill training (Mechanics) Skill Focus (Mechanics)
Talent Noble - Wealth Soldier - Demolitionist (+2 dice to set explosives)
Equipment: Credit chip (5170 credits in account) Heavy Blaster Pistol dmg: 3d8, Stun: 2d8 Ion Pistol Dmg: 3d6 (Ion), Stun: - Stun Baton Dmg: 1d6, Stun: 2d6 Mace Dmg: 1d8 Battle Armor (with large container, for containing equipment, or the explosives) 7x Detonite 7x Timer Nobles outfit 10 power packs 1 power recharger Bandolier Holster (concealed) Utility Belt Comlink (long ranged, and Miniaturized) Blaster Cannon 3d12 ([Licensed to own, and use] after ten shots the powerpack must be changed...)
Languages: Basic Huttese Binary Bocce Durese Gamorrean Ryl
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Post by facm on Sept 15, 2007 12:14:35 GMT -5
Just pointing something out:
No one besides me has taken Shriwook as a language. Being a Wookie, it'll be pretty hard for my character to integrate into the group when the only person that understands me is the Jedi (or Sith. Not yet fully decided) training me. While it's not completely necessary for me to speak back into the group, it'd be fairly nice. Additionally, most Jedi would be rather upset about being a flesh-based translator droid after we gain a few levels.
It could work. After all, the only person that understood Chewie was Solo, and that all seemed to work out.
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Sereo
Journeyman
Beware of Axe
I just keep walking...
Posts: 250
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Post by Sereo on Sept 15, 2007 17:30:53 GMT -5
Player: Stephen Holland Class/Level: Jedi 1 Race: Zabrak Size: Medium Age: 30 gender: male hight: 6'1 weight: 176 Lbs
Str: 12 Dex: 16 Con: 12 Int: 12 Wis: 12 Cha: 14
Talents Battle Meditation
Force Force Grip Force Lightening (Dark side) Surge
Feats Force Sensitive Weapon Proficiency(lightsaber) Weapon Proficiency (simple Weapons) Skill focus (Use the Force)
Skills Use the Force(+12) Acrobatics(+8) endurance(+7) pilot(+8)
Languages Basic Zabrak
Equipment: Lightsaber(blue) Jedi Robes(black and gray) Jedi Robes(Black) Utility Belt Medpac Tool kit Comlink credit stick
Aiden was born on Indoria and was found at a young age by a passing Jedi master. He recognized Aiden's powers and took him for training at the Jedi temple. Aiden grew but he was always mediocre with the force. His talents came from use of a lightsaber. soon after the Mandalorian's began their march, Aiden followed Revan to defeat them. Piloting his star fighter he became someone of moderate recognition, until he began to brush with the darkside. Once Aiden began to brush with the darkside, due to the countless battles with the mandalorians he began to lose himself and become twisted.
Upon the end of the Mandalorian wars, Aiden was fighting a deep battle within himself...one he seemed to be losing. He went to Malachor V and found himself in a pitch battle in space. Jedi and Mandalorians were killing one another in mass. Aiden gave himself to the darkside in this time. After the battle was won, Aiden took his lightsaber and left Revan... determined to figure out a way back to the light...and he waits for the call to follow Revan in defeat of the Jedi order.
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Post by Madscotsman on Sept 18, 2007 2:48:12 GMT -5
Name: Tracyn Westran Player: Cliff Age: 22 Hair: Black Eyes: Green Class/level: Jedi 1
Abilities: Str: 15 +2 Dex: 14 +2 Con: 12 +1 Int: 10 +0 Wis: 14 +2 Cha: 14 +2
Defenses: Fort: 13 Ref: 14 Will: 14
Hit Points: 31 Damage Threshold: 13 Speed 6
Initiative: +2 Perception: +7 Base Attack: +1
Force Points: 5 Destiny Points: 1
Attacks: Lightsaber(Green): +4 2d8+2 or 2d8+3 two handed Knife: +3 1d4+2
Skills: Trained: Use the Force, Acrobatics, Perception Acrobatics: +7 Climb: +2 Deception: +2 Endurance: +1 Gather Info: +2 Initiative: +2 Jump: +2 Knowledge: +0 Mechanics: +0 Perception: +7 Persuasion: +2 Pilot: +2 Ride: +2 Stealth: +2 Survival: +2 Swim: +2 Treat Injury: +2 Use Comp: +0 Use the Force: +7
Feats: Force Sensitivity(starter) Weapon Prof(lightsabers)(starter) Weapon Prof(Simple)(starter) Force Training(1) Weapon Focus(Lightsabers)(Human Bonus)
Talents: Deflect(Use the force check DC attack roll to negate ranged attacks)
Force Powers: Force Slam Move Object Mind Trick
Languages: Common
Equipment: Lightsaber(Green) Knife Civilian Clothes Jedi Robes(Brown and white) Jedi Robes(Black) Utility Belt 3 day supply of food capsules Medpac Tool kit Spare power pack Spare energy cell Glow rod Comlink Liquid cable dispenser w/grappling hook Moneys
His Story: A scion of the Westran family, whose tendancy towards force sensitivity puts them in the same category as the better known Sunriders, Quel’Dromas and Diaths, Tracyn grew up on Coruscant surrounded by Jedi activities. Rebellious as a youth, he spent much of his time in the lower levels of the city, mingling with smugglers and the like, but never really getting into much trouble. That all changed when he had a violent encounter with another youth which ended when Tracyn, filled with fear and anger, let loose with the force into the other boy’s chest, breaking several of his ribs. Appalled at his own actions, Tracyn went to the Jedi temple and asked to join the order, hoping that with their guidance, he could learn to fully control his connection to the force. Though he was 16 at this time, the council approved his request when his parents stood alongside him, adding their voices to his. Due to his experiences living among Jedi, he passed quickly through the training that younglings receive, and was taken as a Padawan by the newly minted Twi’Lek Jedi Master Tardon Saresh, also a member of a jedi family line, which had included the vanished Guun Han Saresh. During that first year of his apprenticeship, the pair journeyed to Onderon in order to further negotiations for the planet’s entry into the Galactic Republic. They had just made ground on Onderon and were heading towards the palace when fire began raining from the skies. Mandalorian warriors in their basilisks tore through Iziz’s defenses like a vibroblade through butter. The two Jedi made a stand for as long as they could, then gathered people and made a dash for their ship, deflecting Mandalorian fire as they went. They managed to break the blockade and made for Coruscant and the Jedi council. The Master made his report to the council and to the senate, suggesting to the council that the Jedi aid the Republic in their battle, and to the senate that they bring the full power of the Republic fleet against the Mandalorian threat launching from their newly controlled Onderon. When the council made the decision that the Jedi would not enter the war, Saresh was unsettled at the decree, but he submitted to the decision. When Revan first spoke of leading a force to war, Saresh went to his former comrade and attempted to persuade him not to go, to remain and take the place on the council that many assumed was waiting for him. Tracyn remained outside the door, occupying the curious and assuring the pair’s privacy. Revan thanked his friend for his concern, and expressed his sentiment for the master, saying, “I wish it was you at my side, not Malak. There is none other as sure with his blade, as attuned to its dance. Malak is spirited, but there is too much of the brute in him.” As Revan left, Tracyn wished him good luck. Revan turned and clapped the young man on the shoulder, declaring “If I have my way, the force willing, this war will be over within the year.” There were none more surprised that Seresh and his padawan when, after the war’s end, Revan returned at the head of the sith armada. Saresh addressed the council the day after he received the news, urging them to take immediate action to combat this threat. The council agreed, sensing that the intervention of the Jedi was needed to combat the threat of the Dark Side. Saresh was offered the position of General in the republic fleet, but turned it down, realizing that if he took such a command role, the training of his Padawan would suffer as a result. He requested a duty as an agent, taking the fight to the enemy on a more limited scale. As he put it, “My skills in battle lie not in strategy, but in allowing the force to guide my thoughts and my blade.” Tracyn’s instruction has continued throughout the beginnings of the conflict, in which he has engaged the sith a number of times, putting the lightsaber that his master gave him to good use.
Tracyn is tall, something akin to 2 meters, with black hair and green eyes. Wirey, Tracyn is powerfully built, but his movements are light. He wears standard Cream and Brown Jedi Robes, with the lightsaber his master made for him clipped to his belt. On occasion, he and his master wear civilian clothing and hide their lightsabers, or wear black robes for infiltration. He has learned to understand a little bit of the Twi’lek lekku language(brain tail movements) through his time with his master.
Master Saresh is a Green Skinned Twi’lek, slightly shorter than Tracyn. An excellent negotiator as well as an amazing saber master, Saresh is skilled at concealing his identity and misdirecting his opponents using “mind tricks”, a skill that he has passed on to his student. He fights using many lightsaber forms, utilizing Makashi in fighting against other melee combatants, Soresu to combat enemy blaster fire, and, on occasion, Juyo, to overwhelm his opponents. Saresh is also a practitioner of what some have described as “form zero”, that is, “the art of fighting without fighting.” He sometimes uses his student’s limited understanding of Twi’leki to pass him secret instructions at the same time as his other conversations.
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Darth Marcos
Journeyman
My lightsaber is longer than yours!
I find your lack of faith disturbing.
Posts: 167
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Post by Darth Marcos on Sept 20, 2007 15:29:29 GMT -5
A note for the future - I've got my own ideas for each of the Jedi character's masters. You don't need to think up your own. I'll okay this one because it fits with your background story (and I didn't mention it before.)
From here on out though, focus on your own characters, and THEIR past.
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Post by Madscotsman on Sept 20, 2007 15:41:44 GMT -5
aye aye captain!
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Post by Rarity on Sept 27, 2007 23:03:00 GMT -5
Name: Eraya Race: Human Class: Noble 2 Age: 25 Height: 5'2 Weight: 130 Skin: Tawny (Brown) Eyes: Coffee Brown Hair: Black
HP: 23 FP:6 Destiny Points: 1
Ref:17 Fort:15 Will:15
Damage Threshold: 15
Stats: Str 10 Dex 15 Con 12 Int 14 Wis 12 Chr 15
Skills: Deception +8 Gather Information +8 Initiative +7 Persuasion +12 Perception +7 Pilot +8 Use Computer +8 Treat Injury +11
Feats: Linguist Weapon Proficiency (Pistols) Weapon Proficiency (Simple weapons) Skill Focus: Treat injury Surgical Expertise Skill Focus: Persuasion
Talent: Educated
Equipment: Credit chip (? credits in account) Blaster Pistol dmg: 3d6, Stun: 2d6 Ion Pistol Dmg: 3d6 (Ion), Stun: - Nobles outfit 10 power packs 1 power recharger Holster (hip) Utility Belt Comlink (long ranged, and Miniaturized) Medical kit Surgery kit All temperature cloak
Languages: Basic -Shyriiwook -Huttese -Bocce
Appearance: Eraya has her long hair bound underneath her light-fabric purple headscarf, which covers her neck and hair at all times. Her matching flowing Saris of embroidered metallic gold and purple consists of yards of fabric and is loose-fitting. She also sports several articles of jewelry, such as a gold nose stud, bracelets, necklace, anklet, rings, armbands, toe rings, and head jewelry. On her feet, she wears, beaded khussa shoes.
Backstory:
As a noble lady of Onderon, she served as a lady in waiting or hand maiden for Queen Talia and lived with her in the Royal Palace in Iziz. Under the service of the Queen, she learned the basics in medicine, surgery, combat and was “textbook educated”. Knowing these skills was important for the protection and care of the queen, but her education was a part of her spare time.
In her experience in diplomacy, she learned how to communicate with the Wookies when she made acquaintances and friendships with them and learned Huttese for those criminal-minded so that she may spy on them.
Because of the Mandalorian War, diplomacy and communication with the Republic was suddenly a must. As a close maiden of the Queen, Eraya was sent along with protectors to planets of the Republic to ask for aid, including Coruscant to speak with the Senate. During her travels, she was taught how to pilot and use the computer controls on the ship.
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