Post by Rainbow Rage on Dec 19, 2007 17:04:27 GMT -5
The old thread is locked. Gold star for every allusion/reference you can catch
Campaign thread is here.
In Tyrrhenia, the democracy reigns. The senate has restored order after years of in-fighting. Not to give the senate too much power, the empire of Tyrehenia have a blood-born emperor, Kendrin. Along the southern border of the world, Terra, Tyrrhenia believes they need to spread further north and conquer the other nations. The drafting of an army has caused unrest and dissatisfaction among the residents. The gods, Myr, Thar, Nailo and Mara watch over them.
Tyrrhenia believes their superiority is due to their valorous fighting and honorable behaviors, although some disagree with their actions, percieving them as arrogant.
Iberia along the coast to the west has a rich and growing trade industry. They resent the raising of armies from many nations, and have done so to defend their borders. They only border Hyperborea, but that doesn't prevent coastal assault. Iberia has found "A New World" across the sea in which their monarch, Isavora the Pure, has named after herself. Calling the new world 'Voralia.' Iberians are typically farmers, fisherman, poachers, hunters and the such, and dockworkers, shipbuilders and such are in high demand.
Hyperborea has a history of war and the holy wars that Hetti, Tyrrhenia cause often inbolve taking Hyperborea, the middle nation. Hyperborea is now a series of tribes and have no ruler. Albeit when a nation attempts to conquer, the tribes tend to band together and defend their homeland. Admittedly, this has had little effect on preventing invasions in the past. Hyperborea is rich in precious minerals, gems, forests in which the druids aim to protect. The druids, mystical men of power who originated in Albion, fleeing after Artin took the throne, have little place to hide anymore.
Thule, the frozen land of the north has possibly the toughest, or the dumbest inhabitants. No one attacks Thule, not because Thulian warriors practice all the time, or because it's desolate nation is difficult to reach. The mere chill of Thule prevents most kings from even daring a glance in that direction. Tren, Thultis, Ikol are the northern gods of these men and they are barbaric and warrior-like. Thulian raiders typically skirmish with all the nations, driving longboats over the seas to the shores of unsuspecting nations.
Tashemau is the fallen empire of gold in the far south. The landbridge of Terron's bridge leads over to the deserts of Tamehu and Tashemau. Tashemau's kingdom is now nomads, patrolling the ruins of a fallen kingdom. Rumor has it that within these deserts, gold beyond imagination lurks. The Temple of the Fallen God and Shrine of Forlorn Spirits in Tashemau have gems, gold, and possibly vessels of magic power, but if rumors are true, Tashemau's dead god haunts his former kingdom, cursing all who enter. If you believe in ghost stories that is...
Tamehu still lives on in the shadows of their former kingdom. The the south and east, Sopedu and Lemuria, their rivals, Tamehu is threatened. Tamehu has founded a new way to make steel, replacing their bronze weapons with weapons and armor with fortified steel. Defending their desert nation at all costs, Tamehu reaches out for allies.
Sopedu is lead by the Sultan Zuradar the Bloody. Zuradar will conquer all of the southern region of Terra before invading across the landbridge into Tyrrhenia, to the northeast. This nation, covering many jungles and deserts, has been lead by their tyrant and his bloodline for generations, but many grow wealthy and the slaves have little else to do. Rebellion may or may not occur, time will tell.
Albion, an island to the east of Iberia and Hyperborea, was founded by an ex-slave of Sopedu. He organized a raid on the boat they were forced to make and fled using said boat. Artin, their current king, raises an army to defend the nation of Albion, which the invasion process involved pushing the druids out. Artin, ruler of Albion, lives in his Kingdom of Kamelot. Artin now founds a nation built on freedom and peace.
Hibernia is another island, very close to Albion, where the druids supposedly go when they die. This lush forest is hardly inhabited except by savage humans.
Gerrhos in between Hyperborea and Thule, is a nation covering much of the world, including the Land's Edge Mountains. Gerrhos's Monarch, Svan Krulderhun, has reached to the southern parts of Terra to conquer previous nations, now only spoken in whispers. Fortunately for the rest of the world, in his old age, he is satisfied with his nation and has no intentions of further conquest. Gerrhos, originally mostly in the northern cold regions, now extend close to Hetti, Tyrrhenia and Hyperborea. Their mix of cultures make their own culture quite diverse.
Hetti is where apparently the gods are born. The inhabitants of this warm region defend their nation against many others who claim this 'Holy Land.' Surabar the Third, current ruler of Hetti, is an ex-member of the Paladins. The Paladins are a group of warriors who defend the Holy Land from invaders.
Lemuria is roughly unknown. The unexplored jungles of southern continent has much to be explored.
To the east, the continent of Mu has much to offer, spices, trade, gunpowder? Unfortunately little is known about Mu and it's feudalistic inhabitants. War between their nations cause many explorers to be mistaken as spies, and focus on communication with outside countries are an all-time low.
The Borderlands is an area between Hyperborea, Iberia, Tyrrhenia, Hetti and Gerrhos. This contested territory contains many cities which have no allegiance or must constantly shift allegiances. This region is an arboreal region with many hills and valleys, making it difficult to mark the ends of territories. The inhabitants are typically mountain-folk of some sorts and tend to make their living on their own using survival skills.
Any objections? Rulebook
28 point buy - Standard starting equipment/gold
You can not pick the same class someone else has already made, first four characters only.
Archer -
Armiger - [Taken -- Duskwalker]
Berserker -
Executioner - [Taken -- Burnout]
Harrier - [Taken -- Mad Scotsman]
Hunter - [Taken -- Fullmetal Gator]
Man-at-Arms -
Thief -
Weapon Master -
Arcanist - [Maybe]
Languages:
Hyberian
Tashe
Tyran
Iberian
Kushh
Thulian
Munese (Probably won't be used by any of you)
Campaign thread is here.
In Tyrrhenia, the democracy reigns. The senate has restored order after years of in-fighting. Not to give the senate too much power, the empire of Tyrehenia have a blood-born emperor, Kendrin. Along the southern border of the world, Terra, Tyrrhenia believes they need to spread further north and conquer the other nations. The drafting of an army has caused unrest and dissatisfaction among the residents. The gods, Myr, Thar, Nailo and Mara watch over them.
Tyrrhenia believes their superiority is due to their valorous fighting and honorable behaviors, although some disagree with their actions, percieving them as arrogant.
Iberia along the coast to the west has a rich and growing trade industry. They resent the raising of armies from many nations, and have done so to defend their borders. They only border Hyperborea, but that doesn't prevent coastal assault. Iberia has found "A New World" across the sea in which their monarch, Isavora the Pure, has named after herself. Calling the new world 'Voralia.' Iberians are typically farmers, fisherman, poachers, hunters and the such, and dockworkers, shipbuilders and such are in high demand.
Hyperborea has a history of war and the holy wars that Hetti, Tyrrhenia cause often inbolve taking Hyperborea, the middle nation. Hyperborea is now a series of tribes and have no ruler. Albeit when a nation attempts to conquer, the tribes tend to band together and defend their homeland. Admittedly, this has had little effect on preventing invasions in the past. Hyperborea is rich in precious minerals, gems, forests in which the druids aim to protect. The druids, mystical men of power who originated in Albion, fleeing after Artin took the throne, have little place to hide anymore.
Thule, the frozen land of the north has possibly the toughest, or the dumbest inhabitants. No one attacks Thule, not because Thulian warriors practice all the time, or because it's desolate nation is difficult to reach. The mere chill of Thule prevents most kings from even daring a glance in that direction. Tren, Thultis, Ikol are the northern gods of these men and they are barbaric and warrior-like. Thulian raiders typically skirmish with all the nations, driving longboats over the seas to the shores of unsuspecting nations.
Tashemau is the fallen empire of gold in the far south. The landbridge of Terron's bridge leads over to the deserts of Tamehu and Tashemau. Tashemau's kingdom is now nomads, patrolling the ruins of a fallen kingdom. Rumor has it that within these deserts, gold beyond imagination lurks. The Temple of the Fallen God and Shrine of Forlorn Spirits in Tashemau have gems, gold, and possibly vessels of magic power, but if rumors are true, Tashemau's dead god haunts his former kingdom, cursing all who enter. If you believe in ghost stories that is...
Tamehu still lives on in the shadows of their former kingdom. The the south and east, Sopedu and Lemuria, their rivals, Tamehu is threatened. Tamehu has founded a new way to make steel, replacing their bronze weapons with weapons and armor with fortified steel. Defending their desert nation at all costs, Tamehu reaches out for allies.
Sopedu is lead by the Sultan Zuradar the Bloody. Zuradar will conquer all of the southern region of Terra before invading across the landbridge into Tyrrhenia, to the northeast. This nation, covering many jungles and deserts, has been lead by their tyrant and his bloodline for generations, but many grow wealthy and the slaves have little else to do. Rebellion may or may not occur, time will tell.
Albion, an island to the east of Iberia and Hyperborea, was founded by an ex-slave of Sopedu. He organized a raid on the boat they were forced to make and fled using said boat. Artin, their current king, raises an army to defend the nation of Albion, which the invasion process involved pushing the druids out. Artin, ruler of Albion, lives in his Kingdom of Kamelot. Artin now founds a nation built on freedom and peace.
Hibernia is another island, very close to Albion, where the druids supposedly go when they die. This lush forest is hardly inhabited except by savage humans.
Gerrhos in between Hyperborea and Thule, is a nation covering much of the world, including the Land's Edge Mountains. Gerrhos's Monarch, Svan Krulderhun, has reached to the southern parts of Terra to conquer previous nations, now only spoken in whispers. Fortunately for the rest of the world, in his old age, he is satisfied with his nation and has no intentions of further conquest. Gerrhos, originally mostly in the northern cold regions, now extend close to Hetti, Tyrrhenia and Hyperborea. Their mix of cultures make their own culture quite diverse.
Hetti is where apparently the gods are born. The inhabitants of this warm region defend their nation against many others who claim this 'Holy Land.' Surabar the Third, current ruler of Hetti, is an ex-member of the Paladins. The Paladins are a group of warriors who defend the Holy Land from invaders.
Lemuria is roughly unknown. The unexplored jungles of southern continent has much to be explored.
To the east, the continent of Mu has much to offer, spices, trade, gunpowder? Unfortunately little is known about Mu and it's feudalistic inhabitants. War between their nations cause many explorers to be mistaken as spies, and focus on communication with outside countries are an all-time low.
The Borderlands is an area between Hyperborea, Iberia, Tyrrhenia, Hetti and Gerrhos. This contested territory contains many cities which have no allegiance or must constantly shift allegiances. This region is an arboreal region with many hills and valleys, making it difficult to mark the ends of territories. The inhabitants are typically mountain-folk of some sorts and tend to make their living on their own using survival skills.
Any objections? Rulebook
28 point buy - Standard starting equipment/gold
You can not pick the same class someone else has already made, first four characters only.
Archer -
Armiger - [Taken -- Duskwalker]
Berserker -
Executioner - [Taken -- Burnout]
Harrier - [Taken -- Mad Scotsman]
Hunter - [Taken -- Fullmetal Gator]
Man-at-Arms -
Thief -
Weapon Master -
Arcanist - [Maybe]
Languages:
Hyberian
Tashe
Tyran
Iberian
Kushh
Thulian
Munese (Probably won't be used by any of you)