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Post by Rainbow Rage on Oct 2, 2006 22:16:40 GMT -5
Cool. So, you like the new fluff at all? What should be added next?
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Sereo
Journeyman
Beware of Axe
I just keep walking...
Posts: 250
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Post by Sereo on Oct 2, 2006 22:53:54 GMT -5
mod most of the first campaign characters!
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Post by Rainbow Rage on Oct 3, 2006 0:21:37 GMT -5
mod most of the first campaign characters! Nail was easy to do, the other's would be more difficult.
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Sereo
Journeyman
Beware of Axe
I just keep walking...
Posts: 250
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Post by Sereo on Oct 3, 2006 7:33:22 GMT -5
yeah, I figured as much. A berserker fits better in this world anyways
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Post by Rainbow Rage on Oct 3, 2006 7:40:19 GMT -5
Test Run #1.0 - Failed. Damage and Wounding mechanic broken Test Run #1.1 - Failed. Initiative mechanic failed. Test Run #2 - Excellent proof of perception, alertness, stealth and others. Wounding proved to be difficult, toughness modifier to resist wounding added. Test Run #3 - Two-hander weapons gained, mostly, armor piercing. Excellent use of melee tactics and initiative in combat. Test Run #4 - Testing of the use of spells went well, all spells required modification, Unarmed combat tested. Tiel'Gan takes too many actions in combat. Test Run #5 - Several devices tested, including new creatures, power (or lacking of) of NPCs, endurance testing for long term adventures and how much damage they can take. Test Run #6 - Good test of opening locks, Ocean's 11 and a bard who reduces prices.
Test Run BPO - Good chance for the GM to roll personality checks to reduce prices for those trying to purchase items.
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Post by Rainbow Rage on Oct 4, 2006 11:22:38 GMT -5
New Krux:
Someone with a strength of 1 can use heavy plate armor and a tower shield with no penalties beyond someone with a str of 7.
Light Leather, Light Studded Leather No penalties at any Str.
Light Chain, Piecemeal Armor: Str 2+ (no penalties) Str 1 (-1 Defense, Speed, Marksman, Melee, Athletics, Acrobatics, Stealth)
Light Scale, Medium leather armor: Str 3+ (no penalties) Str 2 (-1 Defense, Speed, Marksman, Melee, Athletics, Acrobatics, Stealth) Str 1 (-2 Defense, Speed, Marksman, Melee, Athletics, Acrobatics, Stealth)
Medium chain and medium scale: Str 4+ (no penalties) Str 3 (-1 Defense, Speed, Marksman, Melee, Athletics, Acrobatics, Stealth) Str 2 (-2 Defense, Speed, Marksman, Melee, Athletics, Acrobatics, Stealth) Str 1 (-3 Defense, Speed, Marksman, Melee, Athletics, Acrobatics, Stealth)
Heavy chain and medium plate: Str 5+ (no penalties) Str 4 (-1 Defense, Speed, Marksman, Melee, Athletics, Acrobatics, Stealth) Str 3 (-2 Defense, Speed, Marksman, Melee, Athletics, Acrobatics, Stealth) Str 2 (-3 Defense, Speed, Marksman, Melee, Athletics, Acrobatics, Stealth) Str 1 (-4 Defense, Speed, Marksman, Melee, Athletics, Acrobatics, Stealth)
Heavy plate and heavy scale: Str 6+ (no penalties) Str 5 (-1 Defense, Speed, Marksman, Melee, Athletics, Acrobatics, Stealth) Str 4 (-2 Defense, Speed, Marksman, Melee, Athletics, Acrobatics, Stealth) Str 3 (-3 Defense, Speed, Marksman, Melee, Athletics, Acrobatics, Stealth) Str 2 (-4 Defense, Speed, Marksman, Melee, Athletics, Acrobatics, Stealth) Str 1 (-5 Defense, Speed, Marksman, Melee, Athletics, Acrobatics, Stealth)
Buckler Str 1+ (No penalties)
Round Shield and Heater Shield: Str 3+ (no penalties) Str 2 (-1 Defense, Speed, Marksman, Melee, Athletics, Acrobatics, Stealth) Str 1 (-2 Defense, Speed, Marksman, Melee, Athletics, Acrobatics, Stealth)
Kite Shield: Str 4+ (no penalties) Str 3 (-1 Defense, Speed, Marksman, Melee, Athletics, Acrobatics, Stealth) Str 2 (-2 Defense, Speed, Marksman, Melee, Athletics, Acrobatics, Stealth) Str 1 (-3 Defense, Speed, Marksman, Melee, Athletics, Acrobatics, Stealth)
Tower Shield: Str 5+ (no penalties) Str 4 (-1 Defense, Speed, Marksman, Melee, Athletics, Acrobatics, Stealth) Str 3 (-2 Defense, Speed, Marksman, Melee, Athletics, Acrobatics, Stealth) Str 2 (-3 Defense, Speed, Marksman, Melee, Athletics, Acrobatics, Stealth) Str 1 (-4 Defense, Speed, Marksman, Melee, Athletics, Acrobatics, Stealth)
Good?
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