Fallsworth Vale:
Turn FivePaid Lord Chilton. Lost 100 gold.
Hired Benjamin Holloway. Lost 250 gold.
Raised taxes to 8%
Gathered 112 gold from taxes.
56 Gatherers harvested 62 wood from F10.
56 Gatherers harvested 37 stone from F1. [Long Distance Penalty]
50 Farmers gathered 300 food.
89 Merchants were taxed for 49 gold.
Contentness increased by 1%
Population increased by 20.
Explored G10 Found nothing.
Explored G11 Found 1200 Wood and an Old Stone Keep. It has been overtaken by a band of gnolls, perhaps two dozen of them.
Ratio:
Gatherers: 20%
Military: 0% (Must build barracks and hire captain first)Agriculture: 18%
Hunter: 0%
Tradesman: 32%
Arcanist: 0% (Must build Crimson Hall first)Religion: 10%
Explorer: 20%
Builder: 0%
Cities:
Fallsworth - Local Lord: Lord Thomas Chilton
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Special: Decreases morale growth by 2% and increases income by 10% when you use tradesmen.
-
Standard: You may take two additional actions per turn. These actions must be (Research or Explore)
- Upkeep: 100 gold per turn
Fallsworth structures:
Town Hall
Cottages
Farm
Church
Inn
SuppliesGold: 202
Wood: 153
Stone: 163
Iron: 20
Food: 308
Tax Rate: 8%
Population: 279
Contentness: 22%
Army:
Militia: 15
Total resource nodes discovered:
H12 - 2000 Wood
G11 - 1200 Wood
F11 - 2000 Wood
F10 - 1867 Wood
F1 - 937 Stone
C1 - 1500 iron
C2 - 1000 Stone
B1 - 2000 Stone
Total resource gatherers: (20%)
56
Foreman: Benjamin Holloway [Level 1 Foreman]
- Special: Increases stone harvesting by 20%.
- Standard: +11% resources gathered at one site per turn.
- Upkeep: 50 gold per turn
Construction:
Upgrade to City Hall
Requires population 500; 500 Wood, 500 Stone
Build Points: 800
Barracks [Requires Village Hall, Cottages]
Requires: 100 Wood, 250 Stone
Allows you to recruit warriors
Build Points: 100
Upgrade to Cottages Level 2 [Requires Town Hall]
Allows population to go beyond 500
Requires: 300 Wood
Build Points: 75
Stables [Requires Cottages, Inn]
You can gather beyond 8 squares of a city without penalty instead of 5. In addition, each scout action you take allows you to scout two regions instead of 1.
Requires: 200 Wood, 100 Iron
Build Points: 100
Hirelings:
Benjamin Holloway [Level 1 Foreman] 250 gold
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Special: Increases stone harvesting by 20%.
-
Standard: +11% resources gathered at one site per turn.
-
Upkeep: 50 gold per turn
Orin Thanefellow [Level 2 Captain] 400 gold
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Special: Level 4 Fighter, Two-handed axe specialization
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Standard: You can take 3 additional military actions per turn with Orin Thanefellow.
-
Special: Aura of Ferocity - Followers led by Orin gain a +1 bonus to damage rolls.
-
Upkeep: 60 gold per turn
Lord Farson Wellington [Level 1 Lord] - 650 gold
- Special: Your farmers and hunters pay 10% less taxes but produce 15% more food.
- Standard: You may take two additional actions per turn. These actions must be (Build or Gather)
- Upkeep: 100 gold per turn
No Ambassadors at your inn currently.
Father Archibald [Level 1 Priest] - 400 gold
- Special: Level 2 Cleric, when troops defend your garrison, they gain +1 morale.
- Standard: Your citizens gain +1% contentness per turn.
- Upkeep: 60 gold per turn
Other towns:
None
Turn 6 -
You may elect up to two actions and adjust the ratios by less than 10%.
Lord Chilton may declare up to two actions.