Craftworld Eldar - 5th edition fan revisionArmoryWeapon | Rn | S | AP | Type | Special |
Shuriken Pistol | 12" | 4 | 5 | Pistol | - |
Shuriken Catapult | 12" | 4 | 5 | Assault 2 | - |
Shuriken Cannon | 24" | 6 | 5 | Heavy 3 | - |
Flamer | Template | 4 | 5 | Assault 1 | - |
Avenger Shuriken Catapult | 18" | 4 | 5 | Assault 2 | - |
Exarch Shuriken Catapult | 18" | 4 | 5 | Assault 4 | - |
Scatter Laser | 36" | 6 | 6 | Heavy 4 | - |
Eldar Missile Launcher | 48" | 8 | 3 | Heavy 1 | - |
Eldar Missile Launcher (Plasma Missile) | 48" | 4 | 4 | Heavy 1 Blast | Pinning |
Scatter Laser | 36" | 6 | 2 | Heavy 2 | - |
Bright Lance | 36" | 8 | 2 | Heavy 1 | Lance |
Fusion Gun | 12" | 8 | 1 | Assault 1 | Melta |
Firepike | 18" | 8 | 1 | Assault 1 | Melta |
Dragon's Wrath Rifle | 12" | 8 | 1 | Assault 2 | Melta |
Dragon's Breath Flamer | Template | 5 | 4 | Assault 1 | - |
Ranger Long Rifle | 36" | - | 6 | Heavy 1 | Poisoned, Rending, Pinning |
Laser Lance | 6" | 6 | 4 | Assault 1 | Lance |
Star Lance | 6" | 8 | 4 | Assault 1 | Lance |
Lasblaster | 24" | 3 | 5 | Assault 2 | - |
Hawk's Talon | 24" | 5 | 5 | Assault 3 | - |
Sunrifle | 24" | 3 | 5 | Assault 6 | Pinning |
Death Spinner | 12" | 6 | - | Assault 2 | - |
Exarch Death Spinner | 12" | 6 | - | Assault 4 | - |
Spinneret Rifle | 18" | 6 | 1 | Assault 1 | - |
Wraithcannon | 18" | X | 2 | Assault 1 | Special* |
Reaper Launcher | 48" | 5 | 3 | Heavy 2 | - |
Tempest Launcher | 36" | 4 | 3 | Heavy 2 Blast | Barrage |
Prism Cannon (Focused) | 60" | 9 | 2 | Heavy 1 Blast | - |
Prism Cannon (Dispersed) | 60" | 5 | 4 | Heavy 1 Large Blast | - |
Vehicle UpgradesSpirit Stones | (Treat all Crew Stunned results as Crew Shaken instead) |
Vectored Engines | (The vehicle may re-roll all dangerous terrain checks made to immobilize it and if it would be wrecked due to moving fast on an immobilize result, treat it as an immobilized instead.) |
Star Engines | (Flat-Out speed for the vehicle is 36" instead of 24") |
Crystal Targetting Matrix | (The vehicle gains +1 BS) |
Holo-Field | (A vehicle with this upgrade always has a 4+ cover save, if it would already have a 4+ cover save or better, it may re-roll all failed cover saves. Ranged attacks within 12", or attacks from an assault ignore this bonus) |
Psyker PowersDoom * | (Used at the start of an Eldar Turn; Target enemy non-vehicle unit within 24" is doomed until the start of the next Eldar turn. While doomed any unit attempting to wound models in that unit may re-roll all failed to-wound rolls.) |
Eldritch Storm | (Used during the Shooting Phase instead of firing a weapon; Place a Large Blast, then scatter it 1d6 (not modified by BS). All non-vehicle models under the blast take a S3 hit and any unit suffering casualties from this must make a pinning test. All Vehicles are spun around in a random direction and suffer a S3 hit, rolling 2d6 for armor penetrationg, against their rear armour) |
Fortune * | (Used at the start of an Eldar Turn; Target friendly non-vehicle unit within 6" may re-roll all failed saves until the start of the next Eldar turn.) |
Guide * | (Used at the start of an Eldar Turn; Target friendly unit within 6" may re-roll all failed to-hit rolls with ranged attacks until the start of the next Eldar turn.) |
Mind War * | (Used during the Shooting Phase instead of firing a weapon; Select one enemy model within 18", both you and the owner of that model roll a d6 and add your respective Ld values. If the enemy's total is equal to your total or higher, the Mind War has no effect. Else, for each point you rolled higher than the enemy, that model takes a wound with no armor or cover saves allowed. If the target has an invulnerable save and suffers multiple wounds from this effect, save against each wound individually) |
Woe * | (Used at the start of an Eldar Turn; Target enemy unit within 24" is filled with woe until the start of the next Eldar turn. While filled with woe, that unit must re-roll all successful to-hit rolls in close combat. If the enemy is under the effect of an ability which causes them to re-roll misses in close combat, both that effect and this effect are negated for the duration of this effect) |
Psyker Powers marked with a * do not require line of sight.
HQ Autarch - 70 Points
Unit | WS | BS | S | T | W | I | A | Ld | Sv |
Autarch | 7 | 7 | 3 | 3 | 3 | 7 | 3 | 10 | 3+ |
EquipmentClose Combat Weapon
Shuriken Pistol
Plasma Grenades
Haywire Grenades
Exarch Armour
Rune Field (The Autarch benefits from a 4+ invulnerable save)
Special RulesIndependent Character
Champion of Khaine - When creating an Eldar force, for each Autarch present you may elect that one unit of Aspect Warriors can be selected as troops.
Grand Strategy - When rolling for reserves, an Autarch allows you to modify the roll by 1 in either direction. The effects from fielding multiple Autarchs are cumulative.
Warrior Paragon - Whenever an Autarch joins a unit of Aspect Warriors led by an Exarch, if the Exarch confers any ability to its entire squad, the Autarch gains all of those abilities while he remains with that squad.
OptionsThe Autarch may exchange his Close Combat Weapon for a:
Power Weapon | +10 Points |
Biting Blade | +10 Points |
Executioner | +25 Points |
Scorpion's Claw | +25 Points |
Star Lance | +25 Points |
The Autarch may also purchase one of the following:
Exarch Shuriken Catapult | +5 Points |
Spinneret Rifle | +10 Points |
Sunrifle | +15 Points |
Firepike | +15 Points |
Eldar Missile Launcher | +20 Points |
The Autarch may also purchase one of the following:
Banshee Mask | +3 Points |
Mandiblaster Helm | +10 Points |
The Autarch may also purchase one of the following:
Swooping Hawk Wings | +20 Points |
Warp Jump Generator | +20 Points |
Eldar Jetbike | +25 Points |
Farseer - 80 Points
Unit | WS | BS | S | T | W | I | A | Ld | Sv |
Farseer | 5 | 5 | 3 | 3 | 3 | 5 | 1 | 10 | - |
EquipmentWitch Blade
Shuriken Pistol
Ghosthelm
Rune Armour
Special RulesIndependent Character
Psyker
Warlock Retinue - A Farseer allows Guardian squads to have Warlock Bodyguards, and in addition, a Farseer may take a Warlock Retinue.
OptionsThe Farseer may exchange his Witch Blade for a:
OptionsThe Farseer may exchange purchase any of the following:
Runes of Witnessing | +10 Points | (The Farseer rolls an additional 1d6 for psychic test, then electing to ignore one of the dice.) |
Runes of Warding | +15 Points | (Anyone within 24 inches of the Farseer attempting to make a psychic test rolls 3d6 instead, if the total exceeds 12, they suffer from perils of the warp) |
Spirit Stones | +30 Points | (The Farseer may use two psyker powers per player turn, never selecting the same power twice in the same turn) |
Psyker PowersThe Farseer starts with any of the two following psyker powers, but can purchase up to two additional powers at +10 points per power.
Doom, Eldritch Storm, Fortune, Guide, Mind War, Woe
Avatar of Khaine - 155 Points
Unit | WS | BS | S | T | W | I | A | Ld | Sv |
Autarch | 10 | 5 | 6 | 6 | 4 | 5 | 4 | 10 | 3+ |
EquipmentThe Wailing Doom (Close Combat Weapon that also counts as a Fusion Gun)
Special RulesDaemon
Fearless
Inspiring (All friendly Eldar units within 12" are Fearless)
Monstrous Creature
Molten Body (All melta and flamer weapons cannot harm the Avatar, also the Avatar has a 4+ Invulnerable save)
Warlock Bodyguard - 30 Points
Unit | WS | BS | S | T | W | I | A | Ld | Sv |
Warlock Bodyguard | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 9 | - |
Unit Composition1 Warlock
EquipmentWitch Blade
Shuriken Pistol
Rune Armour
Special RulesPsyker
Fleet
OptionsIf taken as a retinue, the squad must consist of between three and nine warlocks, at 30 points per model.
Any Warlock may exchange his Witch Blade for a Singing Spear at +3 points:
A Warlock may take one of the following Psyker Powers:
Enhance | (During any player's assault phase, the Warlock may use this ability on his squad to allow them to re-roll all failed to-hit rolls in close combat) |
Embolden | (The Warlock may use this power after his squad fails a psychic, morale or pinning test, they re-roll that test, using the warlock's unmodified leadership value) |
Destructor | (The Warlock may use this power in place of shooting during his own shooting phase. This attack uses the template and deals a S5 AP4 hit to all enemies in the area.) |
Conceal | (The Warlock may use this power during the enemy's shooting phase, The Warlock and everyone in his squad, gain the benefit of a 5+ cover save for this phase) |
A Farseer accompanied by a Warlock Retinue may take a Wave Serpent as a dedicated transport.
Elites Howling Banshee Warrior Squad - 85 Points
Unit | WS | BS | S | T | W | I | A | Ld | Sv |
Howling Banshee | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 9 | 4+ |
Howling Banshee Exarch | 5 | 5 | 3 | 3 | 1 | 6 | 2 | 9 | 3+ |
Unit Composition5 Howling Banshee Aspect Warriors
EquipmentPower Sword
Shuriken Pistol
Banshee Mask
Warrior Mesh Armour
Special RulesAspect Warriors
Fleet
OptionsInclude up to five extra Howling Banshees:
+17 Points/model
One Howling Banshee may be upgraded to an Exarch for +12 points.
The Howling Banshee Exarch may exchange her power sword for:
Triskele | +5 Points |
Mirrorblades | +10 Points |
Executioner | +10 Points |
The Howling Banshee Exarch may select any of the following Warrior powers:
Furious Advance | +15 Points | (The Exarch confers the Furious Charge special ability to herself and her squad) |
War Shout | +5 Points | (Whenever the Banshees assault an enemy or are assaulted, the enemy squad must roll a Leadership check or have WS 1 for the remainder of that phase) |
The Howling Banshee Squad may take a Wave Serpent as a dedicated transport.
Striking Scorpion Warrior Squad - 80 Points
Unit | WS | BS | S | T | W | I | A | Ld | Sv |
Striking Scorpion | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 9 | 3+ |
Striking Scorpion Exarch | 5 | 5 | 3 | 3 | 1 | 6 | 2 | 9 | 3+ |
Unit Composition5 Striking Scorpion Aspect Warriors
EquipmentScorpion Chainsword
Shuriken Pistol
Plasma Grenades
Mandiblaster Helm
Heavy Mesh Armour
Special RulesAspect Warriors
Fleet
OptionsInclude up to five extra Striking Scorpions:
+16 Points/model
One Striking Scorpion may be upgraded to an Exarch for +12 points.
The Striking Scorpion Exarch may exchange his Scorpion Chainsword for:
Biting Blade | +5 Points |
Dual Chain-Sabres | +10 Points |
Scorpion's Claw | +15 Points |
The Striking Scorpion Exarch may select any of the following Warrior powers:
Retaliation | +5 Points | (The Striking Scorpion Squad gains the Counter-Attack special rule) |
Strike from the Shadows | +20 Points | (The Striking Scorpion Squad gains the Infiltrate and Move Through Cover special rules) |
The Striking Scorpion Squad may take a Wave Serpent as a dedicated transport.
Fire Dragon Warrior Squad - 80 Points
Unit | WS | BS | S | T | W | I | A | Ld | Sv |
Fire Dragon | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 9 | 4+ |
Fire Dragon Exarch | 5 | 5 | 3 | 3 | 1 | 6 | 2 | 9 | 3+ |
Unit Composition5 Fire Dragon Aspect Warriors
EquipmentFusion Gun
Shuriken Pistol
Melta Bombs
Warrior Mesh Armour
Special RulesAspect Warriors
Fleet
OptionsInclude up to five extra Fire Dragons:
+16 Points/model
One Fire Dragon may be upgraded to an Exarch for +12 points.
The Fire Dragon Exarch may exchange his Fusion Gun for:
Dragon's Breath Flamer | Free |
Firepike | +5 Points |
Dragon's Wrath Rifle | +15 Points |
The Fire Dragon Exarch may select any of the following Warrior powers:
Crack Shot | +10 Points | (Enemies may not make cover saves from the Fire Dragon squad) |
Dragon Fire | +15 Points | (The Fire Dragon Squad gains the Tank Hunter special rule) |
The Fire Dragon Squad may take a Wave Serpent as a dedicated transport.
Wraithguard Squad - 175 Points
Unit | WS | BS | S | T | W | I | A | Ld | Sv |
Wraithguard | 4 | 4 | 5 | 6 | 1 | 4 | 2 | 10 | 3+ |
Warlock Bodyguard | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 9 | - |
Unit Composition5 Wraithguard Warriors
EquipmentClose Combat Weapon
Wraithcannon (This weapon always wounds on a 2+ and always inflicts instant death on a 6 to wound; Against vehicles a 3 or 4 always glances and a 5+ always penetrates)
Wraithbone Armour
Special RulesFearless
Wraithsight (At the beginning of each turn, roll a d6. If you rolled a 1, the Wraithlord may not move, shoot or make any attacks until the start of your next turn. If a Warlock or Farseer is within 6" of the Wraithlord at the start of your turn, you do not have to roll)
OptionsInclude up to five extra Wraithguard:
+35 Points/model
A Squad of Five Wraithguard, plus up to one warlock, may take a Wave Serpent as a dedicated transport.
SpecialAny Full Squad of Ten Wraithguard can be taken as a Troops instead of Elites.
Troops Guardian Defender Squad - 80 Points
Unit | WS | BS | S | T | W | I | A | Ld | Sv |
Guardian | 3 | 3 | 3 | 3 | 1 | 4 | 1 | 8 | 5+ |
Warlock Bodyguard | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 9 | - |
Unit Composition10 Guardians
EquipmentShuriken Catapult
Plasma Grenades
Mesh Armour
Special RulesFleet
OptionsInclude up to ten extra Guardians:
+8 Points/model
For every ten guardians in the squad, two may be the crew for a Heavy Weapons platform at the following points costs:
Shuriken Cannon | +5 Points |
Scatter Laser | +15 Points |
Eldar Missile Launcher | +20 Points |
Starcannon | +25 Points |
Bright Lance | +25 Points |
A Warlock Bodyguard may accompany the Guardians at +30 points, see the HQ entry for Warlock Bodyguard options.
The Guardian Defender Squad, numbering 12 or less models, may be mounted in a Wave Serpent as per the Dedicated Transport rules.
Guardian Storm Squad - 80 Points
Unit | WS | BS | S | T | W | I | A | Ld | Sv |
Guardian | 3 | 3 | 3 | 3 | 1 | 4 | 1 | 8 | 5+ |
Warlock Bodyguard | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 9 | - |
Unit Composition10 Guardians
EquipmentClose Combat Weapon
Shuriken Pistol
Plasma Grenades
Mesh Armour
Special RulesFleet
OptionsInclude up to ten extra Guardians:
+8 Points/model
For every five guardians in the squad, one may exchange his shuriken pistol and close combat weapon for one of the following weapons:
Flamer | +6 Points |
Fusion Gun | +6 Points |
A Warlock Bodyguard may accompany the Guardians at +30 points, see the HQ entry for Warlock Bodyguard options.
The Guardian Storm Squad, numbering 12 or less models, may be mounted in a Wave Serpent as per the Dedicated Transport rules.
Guardian Jetbiker Squad - 45 Points
Unit | WS | BS | S | T | W | I | A | Ld | Sv |
Guardian | 3 | 3 | 3 | 3(4) | 1 | 4 | 1 | 8 | 3+ |
Warlock Bodyguard | 4 | 4 | 3 | 3(4) | 1 | 4 | 1 | 9 | 3+ |
Unit Composition3 Guardian Jetbikers
EquipmentClose Combat Weapon
Eldar Jetbike with Twin-Linked Shuriken Catapult
Special RulesJetbike
OptionsInclude up to six extra Guardians:
+15 Points/model
For every three guardians in the squad, one may upgrade his Twin-Linked Shuriken Catapult for:
Shuriken Cannon | +15 Points |
A Warlock Bodyguard may accompany the Guardians at +50 points, see the HQ entry for Warlock Bodyguard options.
Dire Avenger Warrior Squad - 60 Points
Unit | WS | BS | S | T | W | I | A | Ld | Sv |
Dire Avenger | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 9 | 4+ |
Dire Avenger Exarch | 5 | 5 | 3 | 3 | 1 | 6 | 2 | 9 | 3+ |
Unit Composition5 Dire Avenger Aspect Warriors
EquipmentAvenger Shuriken Catapult
Shuriken Pistol
Warrior Mesh Armour
Special RulesAspect Warriors
Fleet
OptionsInclude up to five extra Dire Avengers:
+12 Points/model
One Dire Avenger may be upgraded to an Exarch for +12 points.
The Dire Avenger Exarch may exchange his Avenger Shuriken Catapult for:
Exarch Shuriken Catapult | +5 Points |
Power Sword | +5 Points |
Diresword | +10 Points |
If the Dire Avenger Exarch did not select an Exarch Shuriken Catapult, he may exchange his Shuriken Pistol for a Shimmershield for +10 Points.
The Dire Avenger Exarch may select any of the following Warrior powers:
Blade Storm | +15 Points | (The entire squad may fire shuriken weapons with an additional shot, but are unable to fire the next turn) |
Defend | +15 Points | (All enemy models in an assault with the Dire Avenger squad gain a -1 penalty to the number of attacks they make, minimum 1.) |
The Dire Avenger Squad may take a Wave Serpent as a dedicated transport.
Ranger Squad - 48 Points
Unit | WS | BS | S | T | W | I | A | Ld | Sv |
Ranger | 3 | 4 | 3 | 3 | 1 | 4 | 1 | 8 | 5+ |
Unit Composition3 Eldar Rangers
EquipmentRanger Long Rifle
Shuriken Pistol
Mesh Armour
Special RulesFleet
Infiltrate
Master Marksman (Whenever a Ranger rolls a 6 to-hit, that shot counts as AP 1 instead of AP 6 with the Long Rifle)
Move Through Cover
Stealth
OptionsInclude up to seven extra Rangers:
+16 Points/model
All of the Rangers may be upgraded to Pathfinders at +5 Points/model. Pathfinders operate exactly like Rangers except their Master Marksman ability triggers on a result of 5+, their Stealth special rule confers +2 to cover instead of +1, and they gain the Scouts special rule.
Dedicated Transport Wave Serpent Grav Tank - 90 Points
Unit | BS | Front | Side | Rear |
Wave Serpent | 3 | 12 | 12 | 10 |
WargearTurret-Mounted Twin-Linked Shuriken Cannon
Hull-Mounted Twin-Linked Shuriken Catapult
Energy Field [Enemies attempting to pierce the Wave Serpent's armour resolve the attack as if it had a 14 armour. If the Wave Serpent would ever suffer a Vehicle Damaged result, this benefit is negated for the remainder of the match]
Carrying Capacity12 models
Access Points: 1 (In Rear)
Fire Points: 0
TypeFast, Skimmer, Tank
OptionsThe Wave Serpent may upgrade its Twin-Linked Shuriken Catapult to a Shuriken Cannon for +10 Points
The Wave Serpent may exchange its turret-mounted weapon for a different one from the chart below:
Twin-Linked Scatter Laser | +15 Points |
Twin-Linked Eldar Missile Launcher | +20 Points |
Twin-Linked Starcannon | +25 Points |
Twin-Linked Bright Lance | +25 Points |
The Wave Serpent may purchase any of the following vehicle upgrades:
Spirit Stone | +15 Points |
Vectored Engines | +15 Points |
Star Engines | +10 Points |
Crystal Targetting Matrix | +10 Points |
Fast AttackShining Spear Warrior Squad - 90 Points
Unit | WS | BS | S | T | W | I | A | Ld | Sv |
Shining Spear | 4 | 4 | 3 | 3(4) | 1 | 5 | 1 | 9 | 3+ |
Shining Spear Exarch | 5 | 5 | 3 | 3(4) | 1 | 6 | 2 | 9 | 3+ |
Unit Composition3 Shining Spear Aspect Warriors
EquipmentLaser Lance
Shuriken Pistol
Eldar Jetbike with Twin-Linked Shuriken Catapult
Special RulesAspect Warriors
OptionsInclude up to three extra Shining Spears:
+30 Points/model
One Shining Spear may be upgraded to an Exarch for +12 points.
The Shining Spear Exarch may exchange his Laser Lance for:
Power Sword | +5 Points |
Star Lance | +10 Points |
The Shining Spear Exarch may select any of the following Warrior powers:
Skillful Riders | +5 Points | (The Shining Spear Squad gains the Skillful Rider special rule) |
Withdraw | +15 Points | (The Shining Spear Squad gains the Hit & Run special rule) |
Swooping Hawk Warrior Squad - 100 Points
Unit | WS | BS | S | T | W | I | A | Ld | Sv |
Swooping Hawk | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 9 | 4+ |
Swooping Hawk Exarch | 5 | 5 | 3 | 3 | 1 | 6 | 2 | 9 | 3+ |
Unit Composition5 Swooping Hawk Aspect Warriors
EquipmentLasblaster
Shuriken Pistol
Plasma Grenades
Haywire Grenades
Swooping Hawk Grenade Pack
Swooping Hawk Wings
Warrior Mesh Armour
Special RulesAspect Warriors
Deep Strike
Fleet
OptionsInclude up to five extra Swooping Hawks:
+20 Points/model
One Swooping Hawk may be upgraded to an Exarch for +12 points.
The Swooping Hawk Exarch may exchange his Lasblaster for:
Hawk's Talon | +10 Points |
Power Sword | +10 Points |
Sunrifle | +20 Points |
The Swooping Hawk Exarch may select any of the following Warrior powers:
Intercept | +5 Points | (The Swooping Hawks have the Preferred Enemy special rule against Vehicles) |
Skyleap | +15 Points | (During the movement phase, the Swooping Hawk Squad may be removed from the board and placed in reserve. If done so, they arrive next turn via Deep Strike. A Swooping Hawk Squad may not perform this ability on any turn in which they arrived via Deep Strike.) |
Warp Spider Warrior Squad - 110 Points
Unit | WS | BS | S | T | W | I | A | Ld | Sv |
Warp Spider | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 9 | 3+ |
Warp Spider Exarch | 5 | 5 | 3 | 3 | 1 | 6 | 2 | 9 | 3+ |
Unit Composition5 Warp Spider Aspect Warriors
EquipmentDeath Spinner
Shuriken Pistol
Warp Jump Generator [The unit counts as jump infantry, but can move 6" during the assault phase. This move always counts as moving through dangerous terrain, regardless of where they land]
Heavy Mesh Armour
Special RulesAspect Warriors
Deep Strike
OptionsInclude up to five extra Warp Spiders:
+22 Points/model
One Warp Spider may be upgraded to an Exarch for +12 points.
The Warp Spider Exarch may exchange his Death Spinner for:
Exarch Death Spinner | +10 Points |
Spinneret Rifle | +10 Points |
The Warp Spider Exarch may be equipped with Mirrorblades for +10 Points.
The Warp Spider Exarch may select any of the following Warrior powers:
Withdraw | +10 Points | (The Warp Spider squad counts as having the Hit & Run special rule) |
Warp Mastery | +10 Points | (When making dangerous terrain checks caused by movement, the squad may re-roll all failed rolls.) |
Vyper Fighter Skimmer - 45 Points
Unit | BS | Front | Side | Rear |
Vyper | 3 | 10 | 10 | 10 |
Unit Composition1 Vyper Skimmer
WargearTurret-Mounted Shuriken Cannon
Hull-Mounted Twin-Linked Shuriken Catapult
TypeFast, Open-Topped, Skimmer
OptionsInclude up to two extra Vypers:
+45 Points/model
Any Vyper may upgrade its Twin-Linked Shuriken Catapult to a Shuriken Cannon for +10 Points
Any Vyper may exchange its turret-mounted weapon for a different one from the chart below:
Scatter Laser | +10 Points |
Eldar Missile Launcher | +15 Points |
Starcannon | +20 Points |
Bright Lance | +20 Points |
The Vyper may purchase any of the following vehicle upgrades:
Spirit Stone | +15 Points |
Vectored Engines | +15 Points |
Star Engines | +10 Points |
Crystal Targetting Matrix | +10 Points |
Holo-Field | +20 Points |
Heavy SupportDark Reaper Warrior Squad - 75 Points
Unit | WS | BS | S | T | W | I | A | Ld | Sv |
Dark Reaper | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 9 | 3+ |
Dark Reaper Exarch | 5 | 5 | 3 | 3 | 1 | 6 | 2 | 9 | 3+ |
Unit Composition3 Dark Reaper Aspect Warriors
EquipmentReaper Rocket Launcher
Shuriken Pistol
Wraithbone Sabatons [The entire squad gains benefit of the Slow & Purposeful rule]
Heavy Mesh Armour
Special RulesAspect Warriors
OptionsInclude up to three extra Dark Reapers:
+25 Points/model
One Dark Reaper may be upgraded to an Exarch for +12 points.
The Dark Reaper Exarch may exchange his Reaper Rocket Launcher for:
Shuriken Cannon | Free |
Eldar Missile Launcher | +10 Points |
Tempest Rocket Launcher | +20 Points |
The Dark Reaper Exarch may select any of the following Warrior powers:
Crack Shot | +10 Points | (Enemies may not make cover saves from the Fire Dragon squad) |
Rocket Barrage | +20 Points | (Whenever a Reaper in the Exarch's squad rolls a 6 to-wound with a ranged attack, he may fire an additional shot. Additional shots this way may not trigger additional shots.) |
The Dark Reaper Squad may take a Wave Serpent as a dedicated transport.
Wraithlord - 90 Points
Unit | WS | BS | S | T | W | I | A | Ld | Sv |
Wraithlord | 4 | 4 | 10 | 8 | 3 | 4 | 2 | 10 | 3+ |
Unit Composition1 Wraithlord
EquipmentTwo Close Combat Weapons with Integrated Shuriken Catapults
Special RulesMonstrous Creature
Fearless
Wraithsight (At the beginning of each turn, roll a d6. If you rolled a 1, the Wraithlord may not move, shoot or make any attacks until the start of your next turn. If a Warlock or Farseer is within 6" of the Wraithlord at the start of your turn, you do not have to roll)
OptionsThe Wraithlord may replace any of his Shuriken Catapults with a Flamer for free.
The Wraithlord
must Take one of the following weapon options:
Wraithsword | Free |
Shuriken Cannon | Free |
Scatter Laser | +10 Points |
Eldar Missile Launcher | +15 Points |
Starcannon | +20 Points |
Bright Lance | +20 Points |
The Wraithlord
may Take one of the following weapon options:
Wraithshield | +20 Points |
Shuriken Cannon | +10 Points |
Scatter Laser | +20 Points |
Eldar Missile Launcher | +25 Points |
Starcannon | +30 Points |
Bright Lance | +30 Points |
If the Wraithlord did not select a Wraithsword or Wraithshield, and only selected one weapon option, it may twin-link that weapon for +10 Points.
Falcon Grav Tank - 110 Points
Unit | BS | Front | Side | Rear |
Falcon | 3 | 12 | 12 | 10 |
Unit Composition1 Falcon Grav Tank
WargearTurret-Mounted Shuriken Cannon
Hull-Mounted Pulse Laser
Hull-Mounted Twin-Linked Shuriken Catapult
TypeFast, Skimmer, Tank
Carrying Capacity6 models
Access Points: 1 (In Rear)
Fire Points: 0
OptionsThe Falcon may upgrade its Twin-Linked Shuriken Catapult to a Shuriken Cannon for +10 Points
The Falcon may exchange its turret-mounted weapon for a different one from the chart below:
Scatter Laser | +10 Points |
Eldar Missile Launcher | +15 Points |
Starcannon | +20 Points |
Bright Lance | +20 Points |
The Falcon may purchase an additional turret-mounted weapon from the chart below:
Shuriken Cannon | +10 Points |
Scatter Laser | +20 Points |
Eldar Missile Launcher | +25 Points |
Starcannon | +30 Points |
Bright Lance | +30 Points |
The Falcon may purchase any of the following vehicle upgrades:
Spirit Stone | +15 Points |
Vectored Engines | +15 Points |
Star Engines | +10 Points |
Crystal Targetting Matrix | +10 Points |
Holo-Field | +20 Points |
Fire Prism Grav Tank - 100 Points
Unit | BS | Front | Side | Rear |
Fire Prism | 3(4) | 12 | 12 | 10 |
Unit Composition1 Fire Prism Grav Tank
WargearTurret-Mounted Prism Cannon
Hull-Mounted Twin-Linked Shuriken Catapult
Crystal Targetting Matrix
TypeFast, Skimmer, Tank
Special RulesPrism Shot (Several Fire Prisms can fire in unison. Should they choose to do so, elect one Fire Prism to fire the shot. The strength and AP of the attack improves by 1 for each contributing prism beyond the first and it counts as being twin-linked)
OptionsThe Fire Prism may upgrade its Twin-Linked Shuriken Catapult to a Shuriken Cannon for +10 Points
The Fire Prism may purchase any of the following vehicle upgrades:
Spirit Stone | +15 Points |
Vectored Engines | +15 Points |
Star Engines | +10 Points |
Holo-Field | +20 Points |
War Walker Squadron - 35 Points
Unit | WS/td][td]BS | S | I | A | Front | Side | Rear |
War Walker | 3 | 3 | 5 | 4 | 2 | 10 | 10 | 10 |
Unit Composition1 War Walker
WargearTwo Shuriken Cannons
Special RulesScouts
TypeWalker
OptionsInclude up to two extra War Walkers:
+35 Points/model
Any War Walker may exchange one or two his Shuriken Cannons for one or two of the following weapons:
Scatter Laser | +10 Points |
Eldar Missile Launcher | +15 Points |
Starcannon | +20 Points |
Bright Lance | +20 Points |