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Post by facm on Mar 26, 2009 19:11:50 GMT -5
This is the thread for our bloodline Dwarf Fortress game. Please read and feel free to comment. If you want to join in, say so. Things players will need: -A computer [hurr] -The latest version of Dwarf Fortress, available at www.bay12games.com/dwarves/df_28_181_40d11_win.zip [replace win.zip with osx.tar.bz2 if you want the mac version]. note that this version features some graphical acceleration over the version on the DF front page, but I've not seen any major bugs with it. -I'll be supplying a config file that greatly enlarges the viewing area for the game. It's not mandatory, but it will probably help you see whats going on. Player order: Darth Marcos and/or FullMetal Gator will generate the starting world and will select the embark location. After this, gameplay loops around the following order: -FACM -Darth Marcos -Fullmetal Gator [?] -others? [ask to join!] Player rules: -1 year per turn. You can do what you want. Please don't intentionally wipe the fortress. You can do dangerous things, and you can experiment, but don't do it with the intent of killing them all. -You may not abandon the fortress. We're dwarves, dammit, and we're gonna get this fortress going! [Exception: If the population drops to 1 adult dwarf, you may choose to abandon the fortress. It is not mandatory, and could well recover. It's more acceptable if the one dwarf is injured or insane, since then you'll be staring at the world passing them by] Need an intro to Dwarf Fortress? I'll get you one later!
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Post by facm on Mar 26, 2009 19:31:53 GMT -5
More notes: The Official repository for data for this game will be www.drop.io/DwarvesFirst item posted: The semi-official config file. Changes made include: -Skip the intro. Saves you a few key presses. -Larger viewable grid, and a larger window accordingly. -PartialPrint is ON. This should make the game a little faster, or perhaps make it lag less as the fort develops. -Auto-save yearly is ON. The game will automatically save at the beginning of the next year, and will pause and tell you that your year has ended. At this point, zip your region folder and upload it to the website for the next player. Story is appreciated. -Show all history is ON. When you look at an engraving, it will give you the entire story and names behind the event. -Engravings start obscured is ON. This should help keep your engraved rooms from becoming a clusterfuck of random grey symbols. Download init.txt from the website above, and copy it over your existing file, at [DF Folder]/data/init/init.txt
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Darth Marcos
Journeyman
My lightsaber is longer than yours!
I find your lack of faith disturbing.
Posts: 167
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Post by Darth Marcos on Mar 26, 2009 20:06:34 GMT -5
Our World! direct linkuploading the other stuff as we speak.
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Post by facm on Mar 26, 2009 20:32:09 GMT -5
This is an awesome world. Check out the history file.
-A goblin queen named Amux Seducedblowing. -A goblin demon-god named Ozud Doomdie the Terrible Theif -A human deity named Ioi, god of painting and salt.
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Post by facm on Mar 26, 2009 21:33:25 GMT -5
1st Granite, 201:
I've finally led my team to our destination chosen by our King, and here we shall build our fortress. Angelashes, the Destruction of Devils shall be its name and our war-cry. Let our enemies fear this place and our allies revere it.
Knowing that magma was nearby, I've chosen to bring an anvil. It's quite expensive and heavy, but we'll have a metalcrafting industry as soon as we hit some ore. Hopefully that will come soon. As the sole woodcutter of this expedition, and the leader, I opted to give up my spare axe to bring more food and drinks, giving us a little more time to get a farm running.
I chose to bring 2 cats with us. While not really the preference of my squad, they're far more convenient pets than cows. No, I don't care how much you adore them. They won't fit in a new fortress.
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Post by facm on Mar 26, 2009 22:02:58 GMT -5
13th Slate 201:
A farm is up and going, as are initial workshops. Scouting the magma, we heard terribly unnatural burbling. Suspecting that there are beasts living in the magma, we have decided to refrain from building anything directly over it, lest we anger the beasts living in it.
Also, as we began to establish sleeping quarters, Tulon Oakenship fell asleep while moving his bed into place. This day shall live in infamy, via his new nickname.
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Darth Marcos
Journeyman
My lightsaber is longer than yours!
I find your lack of faith disturbing.
Posts: 167
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Post by Darth Marcos on Mar 26, 2009 22:22:39 GMT -5
I know sometimes it's hard, but visuals do help. Screenshots would be nice.
imageshack.us provides a nice service.
Also, I know it's waaay early, but can we get a shot of the fortress in progress?
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Post by facm on Mar 26, 2009 22:31:54 GMT -5
10th Malachite:
While updating the records, I made a quick blueprint/map of the fortress as it stands now.
[Find the Angellashes -blah-.zip file, 1mb in size, for an image of the entire fortress]
The important things to take note of:
[In Descending order]
Surface level - not the entrance is in the middle of a field. While this is terribly convenient, it breaks most every Dwarven tradition. Also, it's not very secure. i've constructed walls around it, and had our mechanic set up some traps to drop rocks on the heads of any uninvited guests.
Soil layer - digging straight down in a field does tend to result in a lot of usable soil for crops. To save some work on my allies, I put the farm and food storehouse next to each other, and established the kitchen and still near them as well. This will need expanded once more citizens arrive.
Work level - There;s a wood stockpile close to the carpenters shop, and a general storehouse for goods and furniture east of the actual workshops. These are all tough, dwarven occupations. No tailorers here. Yet.... Also here is the dining room, because a room with dirt for walls just isn't as nice to look at as a room full of well-carved rock. Though the carving hasn't gotten done yet.
Rest level - This is where the current general bedrooms are. Though, now there's only the group barracks and my personal room. Hey, I need to concentrate while updating records.
Memorial level - All mountainhomes have a place to lay rest to their noble dead. While we currenly have no dead, and I would like it to stay that way, we will have our tombs set up well before we are ready to fill them.
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Post by facm on Mar 26, 2009 22:48:33 GMT -5
13th Limestone: At last, the outpost liason arrived. Though we've not much, we should be able to trade something for some valuable supplies. Sigh. Images. Anyways, trading went pretty well. Sold off some of our stone crafts, fairly well made, for food and booze. They made a bit of profit out of the negotiations, but that'll help build a stronger relationship later on. I'll ask them to bring more food and booze, as our food output here is sufficient for now, but might not hold out in the long run. Also, for some cut gems, as I think that a horde of gems might be nice in the future for crafting into furniture. And, they want us to make more crowns, bracelets, and goblets. Plenty easy for our crafters to make. I'll set the craftsmen to make more goblets than random crafts.
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Post by facm on Mar 26, 2009 23:06:25 GMT -5
9th Timber: Near-disaster. I'd not looked outside since waving goodbye to the merchants as they left. Today, hearing the bellows of immigrant's horns, i looked out and saw this. Apparently, the merchants ventured a little too close to the fire imps or magma men, and burned off most of the plants on that side of the brook. The fire did no damage to us dwarves or our goods, but a stray horse died in the fire. Nameless horse, you will be missed. Wait, maybe the horse wandered over to the magma. In that case, you deserved it, nameless horse. The migrants are a welcome though. More hands for more work. We received a blacksmith for getting our metal industry up, a bone carver and a glassmaker, both potentially useful, a fish dissector [who can't fish], a cheese maker [remember what I said about cows?], and a peasant. So, a couple of useful dwarves, and a couple of military recruits.
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Darth Marcos
Journeyman
My lightsaber is longer than yours!
I find your lack of faith disturbing.
Posts: 167
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Post by Darth Marcos on Mar 26, 2009 23:20:56 GMT -5
Dear god, year 1 isn't even over yet and half the woodlands is burnt down.
This is going to get interesting.
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Post by facm on Mar 26, 2009 23:37:58 GMT -5
31st Obsidian:
My time instructing these recruits is up. I have to stand down and allow the youngers control over their own destiny. May Tathur Prophetlistened guide them and show them the way to build a glorious mountainhome for our race.
I did manage to build a stable, fairly sturdy fortress for them, and I did just barely complete my goal of getting all the non-military personnel their own bedrooms. Successful trading as well. Even took a couple of slackers and let them make a name for themself in our tiny militia. And the destruction of basic vegetable life on half of our claim of land.
[It is Marcos' turn].
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Darth Marcos
Journeyman
My lightsaber is longer than yours!
I find your lack of faith disturbing.
Posts: 167
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Post by Darth Marcos on Mar 28, 2009 13:29:15 GMT -5
(I chose this guy. Seemed appropriate.) The Leadership Diaries of DMMarcos, Series 1 1st Granite, 202: Well, the elections are over now, and I swept the competition it seems. While nobody is outright accusing me of cheating, I doubt that it shall become a concern later. They have no proof, do they Diary? Also, my legal decree of "No questioning the legality of the actions held in this election and this election only from this point on during my reign" also may have helped with that. I stepped outside today to gather a thought on my success as of late. The smell of a rotting, burning horse curiously still wafts on the winds, even all these months later. It serves as a constant and grim reminder of the events that got me personally exiled to this pit by the King himself. The ceremony for Stepping down FACM happened today. I noticed with great glee that his usual self-appreciative smug look was mournfully drowned away during the proceedings. I always hated that look. And his "excuse." something about enjoying in doing a good job, or being happy with the progress of the expedition or something. Bullshit. He was gloating over us, sitting in that mansion he so humbly calls a room, rifling his fingers through some papers, and calling it a day before heading out to drink the finest damn ale in the fort. Well no more. I've got at least a year to stay out of the toiling and sweating, and it'll be MY turn to kick back. What a year. My first action as leader is to commission a new bedroom and office for me to do the paperwork. I thought for a while of kicking that freeloader FACM out of his room, but decided he's had it hard enough. Besides, I shan't be known as a tyrant, and the last thing we need is him going ballistic from being stripped of EVERYTHING. I am commissioning the start of a second farm plot as well, for farming crops that require the blasted sun. I am channeling it down into a pit currently, and for the time being, it will have ramps downward into the pit. Eventually, once we get our glass industry underway, we will cover it with a clear glass floor, allowing sunlight to still penetrate the area but also making for a decent defense against invaders. With a glass ceiling in place, we can also dig a path to it and operate the farm from strictly indoors. For the time being, I am not constructing this indoor path. We have a potential issue with wildfires, and I'd rather not have this farm be a dangerous exploit until we get it fully constructed properly. Until my room is built and finished, I will be leaving FACM in "command" as a puppet ruler. Besides, he knows already how this shit works, so why reinvent the wheel. When I don't have a room to reinvent it in.
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