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Post by Rainbow Rage on Jul 25, 2006 16:55:18 GMT -5
This is Steph's. Don't ask me!
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Post by Rarity on Jul 25, 2006 17:04:43 GMT -5
I've had the sudden impulse to DM something. I have found an adventure in mind already and am looking for 4-6 players. You would start at level 1, 28 point by. If you are interested, please post the class you have in mind. Please choose from this list, I will check them off as they are used. 1 psionic PC. Choose from: Psion Psychic WarriorSoulknife Wilder 2 PCs of the following, no two being the same: Barbarian, Fighter, Paladin, Monk or Ranger1 PC of the following: Cleric or Druid 1 PC of the following: Rogue or Bard 1 PC of the following: Sorcerer or WizardIf there is a class missing from the list that you would like to play...pm me or something and I will consider your request Races allowed: Elan Maenad Xeph Human Dwarf ElfGnome Half-elf Half-orc HalflingI will give you a little sampling from the adventure to help you decide what class would suit best: Mystery surrounds the fortress of Melinas -- Lord Prisius' daughter has vanished. To find her, the PCs must navigate a fortress full of ghostly manifestations and strange NPCs. P.S. NO EVIL Start with clothing 5gp worth or less for free, and starting gold. -The six of you do not know each other. -You are all in a thorpe called Melinas which sits off the main trade routes and looks almost abandoned. -What brought you there? You've heard by word of mouth that Lord Prisius is offering a reward for the return of his daughter. Doing for the money or just out of kindness, your character wants to help. -You could be at the bar, shopping from the merchants, standing outside of Lord Prisius's keep, etc... Hold on actions for now. While you're waiting, you could work on a physical desciption of your character or background if you wish, though I'm not requiring you write out a background for this.
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Post by Duskwalker on Jul 25, 2006 17:21:04 GMT -5
Name: To'nar Class: Monk Race: Human Weight: 230 Height: 6'0 Skin: Tan Eyes: Blue Hair: N/A Alignment: LN
Stats
Strength 14 Dexterity 14 Constitution 12 Intelligence 14 Wisdom 14 Charisma 8
AC:14
Fort +3 Ref +4 Will +4
Abilities Flurry of Blows -2/-2
Feats Combat Expertise Improved Disarm Improved Grapple Imroved Unarmed Strike
Skills Climb=6 Escape Artist=6 Hide=6 Jump=6 Listen=6 Spot=6 Move Silently=6
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Post by Pinkie Fighter on Jul 25, 2006 17:29:29 GMT -5
Name: Brian guhion Class: wizard Race:elf Weight: 110 Height:5'1 Alignment: cg
Strength: 10+0 Dexterity: 16+3 Constitution: 10+0 Intelligence: 15+2 Wisdom: 14+2 Charisma:10+0
Fort:+0 Ref:+3 Will:+4 ini:+3 AC:13 HP:4 Feats/Abilities spell focus(Evocation)
Skills concentration +4 knowledge(arcana)+6 spellcraft+6 spot+4 search+4 spells 0-level detect magic daze (DC+4) ray of frost(+3 to hit 1d3 cold damage) 1-level burning hands(DC+5 1d4 fire damage) lesser orb of Electricity(+3 to hit 1d8 electricity)
items spell book with 100 pages spell pouch backpack robes belt pouch
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Post by Rainbow Rage on Jul 25, 2006 17:52:43 GMT -5
Name: Duran Sirik Class: Psychic Warrior Race: Xeph Weight: 140 Height:5'6 Alignment: Chaotic Good
Strength: 12 +1 Dexterity: 16 +3 Constitution: 10 +0 Intelligence: 12 +1 Wisdom: 14 +2 Charisma:12 +1
Fortitude +2 Reflexes +3 Willpower +2
AC 18 HP - 8/8 Initiative +3
Feats- Psionic Weapon Speed of Thought
Special- Magic Resistance (+1 saves versus spells, spell-likes and psionics) Burst of Speed (3/day, +10 speed for 3 rounds)
Skills: Autohypnosis +4 Bluff +2 Concentration +4 Tumble +5
Psionics- (2/2) Power Points Prevenom Sword
Rapier +1 melee (1d6+1 18-20)
Chain Shirt Buckler
Items - 30 gp of stuff, will add later
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Post by Burnout on Jul 25, 2006 23:43:38 GMT -5
Name: Duldash Darendur Class: Rogue Race: Halfling Weight: Height: Alignment: CN
Strength: 10 +0 Dexterity: 16 +3 Constitution: 12 +1 Intelligence: 14 +2 Wisdom: 12 +1 Charisma: 12 +1
Fortitude +2 Reflexes +6 Willpower +2
AC 16 = 10 + 3 + 1 + 2 HP - 7/7 Initiative +3
Feats- Two-Weapon Fighting
Special- Small +2 Jump/Climb/Move Silent/Listen +1 To all Saves +2 vs Fear +1 To Hit with Slings/Thrown Sneak Attack 1d6 Trapfinding
Skills: Hide r4 - 11 Move Silent r4 - 9 Slight of Hand r4 - 7 Open Locks r4 - 7 Disable Device r4 - 6 Tumble r4 - 7 Use Rope r1 - 4 Appraise r3 - 5 Gather Information r3 - 4 Search r4 - 6 Spot r1 - 2 Listen r1 - 4 Profession (Gambling/CardGames) r3 - 4
Diplomacy (1) Escape Artist (3) Jump (-4) Climb (3)
EQ: 2x Shortsword -1/-1 (+1) d4 19-20/x2 3x Dagger -1/-1 (+1) [+5] d3 19-20/x2 (Spot DC 21)
Leather Armor +2 +6 10% 15LBS
Items:
GP : 24 SP : 27 CP : 28
Belt Pouch * 3 Deck Of Cards Thieves Tools
50ft Silk Rope 3*Sunrod 7*Tindertwig Grappling Hook
Whetstone
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Post by SbFe_Fluegel-kun on Jul 26, 2006 8:21:53 GMT -5
Name: Wulfgar 'Wulf' Thunderhands Race: Dwarf Gender: Male Class: Cleric Weight: 220 lbs. Height: 4'5" Skin: Dark Tan Eyes: Gray-Blue with an Eyepatch over left eye Hair: Black, cut short Alignment: LG Religion: Moradin AbilitiesStr - 14 (+2) Dex - 8 (-1) Con - 17 (+3) Int - 10 (+0) Wis - 15 (+2) Cha - 10 (+0) DefensesAC - 9 (-1 Dex, +0 Armor, +0 Shield, +0 Deflection, +0 Misc) HP - 14 DR - 0/ - SR - 0 Saves - ---- Fortitude: +5 (+3 Con, +2 Base) ---- Reflex: -1 (-1 Dex, +0 Base) ---- Will: +4 (+2 Wis, +2 Base) MovementSpeed - 20 ft. Initiative - -1 OffensesBAB - +0 Melee - +3 Ranged - -1 Grapple - +3 ---- Melee +3 ---- Ranged -1 SkillsConcentration - 4 ranks (+7) Knowledge (Religion) - 4 ranks (+4) FeatsToughness (General) - +3 HP to max. LanguagesCommon Dwarven AbilitiesDomains - Protection, Earth Spells Per Day - ---- 0th: (3) Cure Minor S, Mending, Guidance, Resistance ---- 1st: (3) Cure Light S, Protection ffrom Evil, Shield of Faith, Sanctuary D---- 2nd: (0) ---- 3rd: (0) ---- 4th: (0) ---- 5th: (0) ---- 6th: (0) ---- 7th: (0) ---- 8th: (0) ---- 9th: (0) Turn Undead - Make undead flee. Racial TraitsStonecunning - Gain +2 bonus to checks when dealing with stone or metal. Darkvision - 60 ft. darkvision. B&W only. Poison Resistance - +2 saves vs. poison. Stability - +4 to check to resist being bull rushed or tripped while on the ground. Spell Resistance - +2 to saves vs. spells and spell-like abilities. Specialized Fighting - +1 to hit and damage vs. goblinoids; +4 Dodge bonus to AC vs. giants. Possessions[WIP yo.]
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Post by Rarity on Jul 26, 2006 9:27:34 GMT -5
-The six of you do not know each other. -You are all in a thorpe called Melinas which sits off the main trade routes and looks almost abandoned. -What brought you there? You've heard by word of mouth that Lord Prisius is offering a reward for the return of his daughter. Doing it for the money or just out of kindness, your character wants to help. -You could be at the bar, shopping from the merchants, standing outside of Lord Prisius's keep, etc... Descriptions! Go! Cliff, post your character
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Post by Duskwalker on Jul 26, 2006 9:42:37 GMT -5
To'Nar Desc: A middle aged man is walking down the road, he is wearing what appears to be a dark monks outfit wearing a wide brim hat covering his bald head, he also has green eyes... and seems to have a series of scars on some of the visible parts of his body...
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Post by Pinkie Fighter on Jul 26, 2006 10:22:36 GMT -5
a short elf wearing orange and red robes walking a path; picking at his glasses looks for a inn to spend a night in.
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Post by Burnout on Jul 26, 2006 12:42:35 GMT -5
Desc: Duldash is tall for a halfling and has curly black hair, Dusty Brown Eyes, and Lightly Tanned Skin. He wears a Widebrimmed Short Top Black Hat, Black Long Sleeve Tunic, Black Cape, Blach Breeches, Black Boots, and a Shimmering Scarlet Silk Sash At his waist. Through the Sash he has Dual Short Swords, a small Pouch or two, and on a spot check DC21 Reveals a Dagger at the Left Boot, a Dagger at the Right Sleave, and one Hidden In the back of the Sash.
Duldash Will be found in the Tavern, Trying his hand at cards, Smilling if he is winning...Possibly Cheating. Or Frowning If he is losing.
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Post by Rainbow Rage on Jul 26, 2006 16:39:01 GMT -5
A dark-skinned man with green eyes stands wandering about the small place inquisitively and purposefully. While he walks his chainmail shirt makes quiet metal rasps and his footfalls are very light from his high padded boots. His dreadlocks decorate the back of his head and fall down to a brownish half-cloak. He glances at a structure with his glowing eyes and touches it with lithe hands before moving on. A buckler at his side and a rapier in its sheath, he seems like an able-equipped warrior, but a child's smile on his face seems to betray that demeanor.
Chuckling, he decides a tavern in is the way to go.
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Post by Madscotsman on Jul 26, 2006 18:38:49 GMT -5
Name: Dior Hurinson Player: Cliff Long Class/Level: -- Ranger1 Race: Elf Alignment: LN Size: Medium Age: 127 Gender: Male Height: 5’5" Weight: 120 lbs. Status: S’good.
Attributes Str - 12 (+1) Dex - 18 (+4) Con - 12 (+2) Int - 10 (+0) Wis - 12 (+1) Cha – 10 (+0)
Saving Throws Fortitude: +4 = +2 base + 2 Con Reflexes: +6 = +2 base +4 Dex Willpower: +1 =+0 base +1 Wis
Misc. Statistics Hit Points: 10/10 Initiative: +4 Speed: 30ft. Base Attack: +1 Grapple: +2 AC: 17 (Touch: 14 Flat footed: 13)
Skills: 24 ranks Spot: +5(4 ranks) Search: +4(4 ranks) Listen: +5(4 ranks) Jump: +4(4 ranks) Climb: +4(4 ranks) Survival: +5(4 ranks)
Languages: Common Elven
Attacks:
Shortsword +5 1d6+1(19-20x2) piercing
Longbow +5 1d8(x3) piercing
Armor: Studded Leather +3 AC, +5 max dex, -1 armor check
Feats: Weapon finesse
Class Features/Racial stuff/other specialness: Favored Enemy(Undead) Wild Empathy Track
Elf Traits
Equipment Shortsword x2 Studded Leather Longbow 40 Arrows
And money… how much, I don’t know.
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