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Post by Rainbow Rage on Oct 18, 2006 10:24:45 GMT -5
I plan on doing the next module using the Iron Heroes system, after Mertlemayne's Road is finished, of course.
Any objections? I'll post the rulebook for it later.
28 point buy - Standard starting equipment/gold
You can not pick the same class someone else has already made, first four characters only.
Archer - Taken Armiger - Berserker - Taken Executioner - Harrier - Taken Hunter - Man-at-Arms - Thief - Weapon Master -
Be warned that there's going to be a bit more close-quarters fighting, so large-sized weapons and ranged weapons won't always be available, so always keep a smaller weapon ready just in case.
Screw it. I'll have plenty of open-battlefields, I think. Although bare in mind that mighty build and tall make for some fun downsides (Double-weapon costs, and you won't get much coins, and rarity of weapons. Although the extra damage might be worth it)
I might have missed one, as I lack the book.
I'm dropping you in England 1295, how's that?
Post your dudes, if you're interested.
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Post by Rarity on Oct 23, 2006 18:26:55 GMT -5
Name: Sister Marie Marguerite/ Adrienne LarocheClass and level: Healer 1 (Novice nun - same thing, right? ) Origin: La Fran ce (Can't you tell by my outragious accent?) Sex: FemaleReligion: Catholic (Well, you've got Catholic....and Catholic! Excluding the handfull of Jews.) Size: MediumHeight: 5'0''Weight: 105Age: 14 (Should be married, btw) Eyes: BlueHair: BrownSkin: FairAbility Scores:[/size] Str: 8 Dex: 12 Con: 12 Int: 14 Wis: 16 Cha: 12 HP: 9 RP: 9 Defense: 11 Fort: +2 Reflex: +2 Will: +4 Melee: -1 Ranged: +1 Grapple: -1 Init: +1 Traits:[/size] High Born World TravelerFeats:[/size] Healing Lore (restore 2 more RP, +4 heal check) Healing Lore 2 (heal check DC 20, 1 hr restores 1 dmg) Special Abilities[/size] Brew Potion (1 hr + 2 tokens yields d4 healing salve) Healing Token Pool (4 hrs of gathering herbs yields 1 token. Max pool: 10 +lvl) Masteries:Armor 0 Defense 0 Finesse 0 Lore 2 Power 0 Projectile 0 Social 1 Tactics 0 Weapon: dagger - 1d4 dmg. 19-20x2 crit. 10ft range. Right hand. P/S 1lbs 2gp Sling w/ bullets - 1d4 dmg 5lbs 1sp Skills:[/size] Craft: jewelry- +6 Appraise: +6 Concentration: +5 Decipher Script: +6 Heal: +13 Knowledge: Religion: +6 Knowledge: Nobility and Royalty: +6 Listen: +7 Search: +6 Sense Motive: +7 Spot: +7 Bluff: +5 Diplomacy: +7 (+9 w/ nobility and officials) Gather Info: +5 Intimidate: +5 Handle Animal: +5 Ride: +5 Survival: +7 Use Rope: +5 Equipment:[/size] Cotton Habit- (novice nun) 1gp 2lbs (free) Slippers 1sp (free) Linen Chemise 1sp (free) Cotton cap 8cp (free) Stockings 4sp (free) Wool Cloak 5sp (free) 3 lbs Leather gloves 5sp (free) Crucifix 5sp Holy Bible 5sp .5lbs Candle 1cp Healing Kit 55gp 1lb (10 uses) Bag of glass beads (marbles) 2sp 2lbs Rosary 5sp Pony w/pack saddle 35 gp Sewing needle 5sp Waterskin 1 gp 4lbs GP: 154 SP: 6 CP: 9 Load:Light - 0-26 lbs Current Weight Carried: 18.5Languages:English - high French - high Latin - high Spanish - high GaelicProf simple, light armor, no shields
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Sereo
Journeyman
Beware of Axe
I just keep walking...
Posts: 250
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Post by Sereo on Oct 23, 2006 20:37:12 GMT -5
Danial Deschain Berserker 1 Origin: Norway Age: 21 Sex: male Height: 6'8 Weight: 260 lbs Eyes: Brown Hair: Black Skin: pale
HP - 13/13 (14/14 with Berserk Strength) RP - 13/13 Defense - 11 (12 with Berserk Speed) Damage Reduction - 1d4 Fortitude +2 (+3 while under Berserk Strength) Reflexes +2 (+3 while under Berserk Speed) Willpower +1 Initiative +1 (+2 while under Berserk Speed) Base Attack +1 Base Defense +0 Speed: 6 (8 with Berserk Speed)
Strength - 18 (20 Berserk Strength) Dexterity - 12 (14 Berserk Speed) Constitution - 13 (15 Berserk Strength) Intelligence - 10 Wisdom - 10 Charisma - 9
Traits- Strong Mighty Build
Skills- Balance +5 (4 ranks) (+6 with Berserk Speed) Climb +8 (4 ranks) (+9 with Berserk Strength) Intimidate +3 (4 ranks) Listen +0 Jump +8 (4 ranks) (+9 with Berserk Strength, +12 with Berserk Speed, +13 with both active) Spot +0 Swim +8 (4 ranks) (+9 with Berserk Strength) Tumble +3 (2 ranks) (+4 with Berserk Speed)
Languages- English(low) Danish(low)
Special Abilities- Fury Points (0/11) - - Friend Defeated (+5 fury points) - Suffer Attack (+1 fury point per hit) - Stoke Fury (Spend actions to gain fury points; Full-round: 4 fury points, standard action: 2 fury points, move action: 1 fury point)
- Berserk Speed (+2 Speed and +2 Dexterity for 3 (or 4) rounds; Costs 2 fury points to activate, can speed 1 fury point as a free action to extend the duration by two rounds) - Berserk Strength (+2 Strength and +2 Constitution for 4 rounds; Costs 2 fury points to activate, can speed 1 fury point as a free action to extend the duration by two rounds)
Berserker Damage Reduction (Skin counts as scale mail)
Masteries- Power - 1
Feats- Power Attack-1 Cleave- 1
Attacks-
Large greatsword: +5 melee (+6 with Berserk Strength) 3d6+6 slashing damage; Critical: 19-20/x2 (3d6+7 slashing damage with Berserk Strength)
Light mace: +5 melee (+6 with Berserk Strength) 1d6+4 bludgeoning damage; Critical: 20/x2 (1d6+5 bludgeoning damage with Berserk Strength)
Equipment- Large sized Great sword light mace Backpack Flint and steel Water skin Adventurers outfit heavy winter cloak 16gp
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Post by Burnout on Oct 26, 2006 16:29:20 GMT -5
Name : Aneirin ap Einion Race: Human Class: Archer
HP : 8/8
Str:12 +1 Dex:18 +4 Con:10 +0 Int: 12 +1 Wis: 12 +1 Chr: 12 +1
Traits Dextrous(x2)
BAB +0 RBAB +1 BDB +1
Initiative +4
Defense : 15 = 1 + 4 +
Saves Fort 1 = 1+0 Ref 5 = 1+4 Will 2 = 1+1
Feats/Abilities Aim Token Pool : 0/11 DeadEye Shot(Distant Shot) Point Blank Shot --Expanded II
Skills Groups - Perception : 4 -Spot 5 = 4 + 1 -Listen 5 = 4 + 1 -Search 5 = 4 + 1 -Sence Motive 5 = 4 + 1 Agility : 4 -Tumble 8 = 4 + 4 -Escape Artist 8 = 4 + 4 -Balance 8 = 4 + 4 Athletics : 3 -Jump 4 = 3 + 1 -Climb 4 = 3 + 1 -Swim 4 = 3 + 1
Perform(Storytelling) 3 = 2 + 1 Bluff 3 = 2 + 1 Hide 5= 1 + 4 Move Silent 6= 2 + 4
EQ:
Longbow +5 d8 100ft - Projectile, Piercing, Ammunition (UnStrung) 60x Arrows
Dagger
Boots(Brown, Rabbit Fur Insulated) Breaches(Brown) Tunic(Dull Red) Brown Cloak Belt Belt Pouch -4x Bow String -Flint+Tinder Belt Pouch
-23Gold(Close Estimate)
Languages -Welsh -English(Low) -Latin(High)
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Post by Madscotsman on Nov 4, 2006 14:53:39 GMT -5
Name: Ruadhhri MacGrioghair(Rory MacGregor) Class/Level: Harrier 1 Origin: Scotland Age: 20 Sex: male Height: 6'1" Weight: 180 Eyes: Greenful Hair: ... Red? Skin: SCOTTISH!!
HP - 9/9 RP - 9/9 Defense - 15 Damage Reduction - 1d3 Fortitude +2 Reflexes +5 Willpower +2 Initiative +4 Base Attack +1 Base Defense +1 Speed: 6 (8 in combat)
Strength - 14 Dexterity - 18 Constitution - 12 Intelligence - 10 Wisdom - 12 Charisma - 10
Traits- Dexterous (x2)
Skills- Balance +7 Bluff +4 Climb +5 Craft(Weaponsmith) +4 Diplomacy +4 Escape Artist +7 Jump +11 Listen +3 Perform (Bagpipes) +2 Sense Motive +5 Spot +3 Swim +5 Tumble +7
Languages- Gaelic English (Low)
Special Abilities- Combat Mobility (+4 Defense during movement)
Masteries- Defense 1 Finesse 1
Feats- Combat Expertise 1 Weapon Finesse 1
Attacks- Longsword: +5 melee 1d8+2 slashing damage; Critical: 19-20/x2
Equipment- Longsword Dagger(at belt) Dagger(in boot. Requires DC 30 search check) Studded Leather Armor Bagpipes Bedroll 5x Trail Rations Kilt(MacGregor Tartan) Sash(MacGregor Tartan) Smuggler's boots Fur Cloak
37 gp 9 sp 0 cp
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Post by Rainbow Rage on Nov 4, 2006 16:38:14 GMT -5
Westminster Abbey, reconstructed fairly recently, stands before you. The four of you stand, cloaked as the constant precipitation barrages you in an assault of dampness and discomfort. The darkness is only pierced by the occasional strand of moonlight, streaming through the very rare holes in the sky where the clouds do not overlap.
The River Thames nearby seems close to flooding, if not already doing so. A large bridge allows you to traverse the river across to the eastern side. At night, not many seem to be wandering about. London is quiet is tonight, save the battery of the rain.
The night is young, but you are still weary. The English have increased guards in an attempt to stop anyone who might debilitate the English cause. Many outlanders have been interrogated... including yourselves. A certain lack of trust has been established...
Why are you here, how do you know the others with you, and most of all, why are you standing in front of Westminster Abbey?
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Post by Rarity on Nov 4, 2006 17:01:33 GMT -5
I thought I would post this so people would have a better idea of what everyone was standing in front of . Use your imagination and erase the west towers (to the right) because they were added after the 13th century. IC: Young, female and dressed in a habit for novice nuns, Sister Marie Marguerite stands outside the Westminster Abbey in awe, her blue eyes wide. Wrapped in a wool cloak against the chill, she pets her pony's nose. " C'est bien, Pierre. Nous l'avons fait, Dieu merci." Sister MM looks around more carefully as if looking for something. OOC: Stables? " Comment peux-je voir dans cette pluie et cette obscurité?" Noticing the people standing outside of the abbey, she approaches them and asks, " Excusez moi goodmen, dost thou know where a stable is, s'il vous plait? The weather art not most appropriate to stand out in and ich wil to go inside the right beautiful abbey. Mayhap thou goodmen wilt goost along with?"
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Post by Rainbow Rage on Nov 7, 2006 0:21:05 GMT -5
*poof* You know each other. Play on each other's action, how your character would react. Interact and such, but don't be stupid though. Unless you have an int 8, in which case it is ok.
Actions: ALL
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Post by Madscotsman on Nov 7, 2006 23:24:52 GMT -5
Rory keeps his hand on his sword hilt, nervous at being in the middle of his enemy's capital city. Since his return from France, he had been trying to get back to his native Scotland, but English patrols kept catching him in his attempt, eventually leading to his questioning in London.
Engrish: "Thae sooner we caen geh' oota' thaes accursed place thae baettar."
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Sereo
Journeyman
Beware of Axe
I just keep walking...
Posts: 250
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Post by Sereo on Nov 9, 2006 17:33:38 GMT -5
Daniel stays stoic but glares at the city
in low english " Be a good idea to keep your mouth shut and keep moving quiet then"
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Post by Rarity on Nov 9, 2006 21:57:06 GMT -5
"Anon, let us not argue. We wol be most safe in that cathedral with the protection of Dieu. "
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Sereo
Journeyman
Beware of Axe
I just keep walking...
Posts: 250
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Post by Sereo on Nov 10, 2006 21:52:45 GMT -5
in low danish "the bloody hell is this"
In low english "As you wish lady, but we should still get a move on"
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Post by Rarity on Nov 11, 2006 13:42:26 GMT -5
"Allow me to find a most right place for Pierre, sith we al wol goost into the safety of the cathedral."
OOC: find a place for the horse.
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